I was playing a game the other day when I eliminated the planet population from culture. In sins, this wouldn't bother me but in a halo mod this would not happen. Is there a plan for culture? I was thinking it would be neat if instead of culture eliminating planet's population it just lowered the production speed and/or income while boosting friendly planets production and income.
Culture
#1
Posted 18 July 2013 - 05:37 PM
#2
Posted 18 July 2013 - 08:29 PM
You could look at it as the population slowly committing mass suicide/rebellion/fleeing because of their proximity to Covenant space.
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#3
Posted 18 July 2013 - 09:30 PM
Or we could give every structure 100% resistance to enemy culture when built in a gravity well then have culture give greater buffs to friendlies.
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#4
Posted 18 July 2013 - 09:49 PM
You could look at it as the population slowly committing mass suicide/rebellion/fleeing because of their proximity to Covenant space.
Haha I thought of this and I didn't like the idea especially since it was a Covenant planet that got killed and from what I read they seem to fight to the death..Well the Elites do at least.
I like the idea of giving buffs to friendlies. I see it as propaganda, like Spartan IIs being used to boost moral.
#5
Posted 18 July 2013 - 09:51 PM
Grunts don't fight to the deathHaha I thought of this and I didn't like the idea especially since it was a Covenant planet that got killed and from what I read they seem to fight to the death..Well the Elites do at least.
I like the idea of giving buffs to friendlies. I see it as propaganda, like Spartan IIs being used to boost moral.
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#6
Posted 18 July 2013 - 10:37 PM
Grunts don't fight to the death
True, instead they commit suicide.
#7
Posted 18 July 2013 - 11:13 PM
True, instead they commit suicide.
TL;DR: Unikraken is right again.
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[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#8
Posted 19 July 2013 - 12:07 AM
Or we could give every structure 100% resistance to enemy culture when built in a gravity well then have culture give greater buffs to friendlies.
This actually sounds like a pretty good idea. I would be in favor of something to that nature.
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