So I really don't have much idea on the current state of the UNSC Infinity in the mod progress but I do have some ideas for some of their abilities.
The titans in rebellion all come with 7 upgrade areas, 4 are abilities that can be used and 3 are just upgrades to weapons and such.
http://halo.wikia.co...i/UNSC_Infinity - wiki page
http://www.youtube.c...h?v=Vc3ktEpgRI8 - video of Infinity Entering Combat.
I can't acutally made upgrade tables and what not because I don't have the base stats of the mods Infinity but as time passes I can increase the details on the most favored ideas. I will place emphasis on the best abilities and those that balance the Infinity as a power house and fleet command vessel, as well as those that would made the most sense from Halo Lore. Also these are just ideas and anything and everything is subject to change, in fact beside having good ideas, I have no sway over anything the modding team is does. (Though I would be quite proud if my ideas do make it into the game in some form or another)
* indicate the best ones for Infinity, in my opinion.
For the Abilities (4)
Cool Down Abilities
Spartan IV assault - Spartan Landing parties that speed up ground bombardments (faster than other ships abilities of similar type)
Missile Barrage - Large amounts of hurt in a massive barrage, targets multiple enemy ships in range
Frigate Support/ Strident Class Support - Launches Multiple UNSC Strident CLass Frigates stored aboard Infinity for additional firepower and support. These advanced frigates are equipped with forerunner tech including advanced armor alloys and energy shields. (for Each level, 2/4/6. Antimatter and resource cost for permanet frigates or just antimatter cost but only for 180 duration and 200 cooldown)
Over-Charged MAC (v1) - Fires several over charged MAC rounds that deals immense amounts of damage
*Pin Point Slip Jump (v1)- Advanced forerunner engines allow the Infinity to make extremely accurate in system jumps
*Pride of the UNSC/ To the Brink (v1) - The crew and ship are pushed to the limits, allowing for increase damage, repair, decreased ability cool downs, and speed. (Infinity should be at least lvl 6+ before it gets to have this ability)
Skilled Repair Crews - These men and women of the Engineering Corps keep the Infinity operational even in the worst of battles. (Massive repair speed boost and shield recharge rates, as well as faster strike craft production)
*Overcharge (v2) - The Power to the MACs magnetic Fields is pushed beyond their "safe" limits yielding one incredibly powerful shot capable of destroying all but the most powerful Covenant Vessels even at extreme ranges. (Long Range Sniping Ability, even more boosted than the previously mentioned mac ability)
*Pride of the UNSC/ This Far no Farther (v2) -All UNSC ships in system are inspired to push their crew and ship to the limits, allowing for fleet wide buffs to weapon and ability cool downs, and repair rates. (This is effectively v1 changed to include all ships in the same system)
Constant Abilities
*AI MAC Cordination - With the help of Infinity's AI fleet targeting solutions are uploaded to all near by UNSC ships, increasing their range and accuracy.
Could Fall Under either (Depending on balancing Issues)
*Instilling Fear/ Fear the UNSC - The very presence of the Infinity instills fear in all but the most battle hardened Covenant Crews, increasing their weapon cool down and decreasing their speed. (targets only frigates and cruisers, not capital ships and titans)
Pin Point Slip Jump (v2) - Advanced knowledge of slip space allows the Infinity to jump to any planet known to the UNSC in the same star system (Kinda like the phase networks)
For the Upgrades (3)
Improved Shielding - Better understanding of Forerunner and Covenant Shielding technology allows engineers to greatly improve the shielding on UNSC's most powerful warship.
Additional Armor Plating - One can never have enough Titanium A plating, and no cost is spared for the UNSC's most prized vessel. (Increases Armor Value and HP)
*Improved Survivability - Through both better shielding and increased amount of armor, the Infinity can take vastly more damage. (Just Improved Sheilding and Armor Plating Upgrades Combined)
Magnetic Field Upgrade - With better Magnetic Fields MAC rounds can be propelled at speeds never before reached, increasing their already incredibly firepower. (Just MAC cannon boost)
*Superior Firepower - Through many minor weapon upgrades and intensive gunnery crew training, the Infinity can deal more damage in less time then ever before. (Boost to Accuracy, Weapon Cool downs, and/ or damage)
Enhanced Power Routing - More efficient power control allows Infinity to spend less energy on its Abilities (Decreases ability cool down times and/or reduced antimatter use per ability)
Enhanced Power Capacity - Allows Infinty to store more power for use around the ship. (Increase antimatter storage and replenish rate)
*Enhanced Power System - More efficient power control as well as improvements to power output allows Infinity to perform more operations simultaneously. (The other 2 power abilities combined)
Possible-Less-Balanced-But-More-Awesome Ability Attempt 2
Overcharge (v2) - While not an energy projector this is a one-shoting covie sniper, think Ranarov but better looking. This brings the thunder while striking faster than lighting.
Pin Point Slip Jump (v1) - In conjunction with the spartan boarding parties, Infinity now can jump straight into an enemy fleet and disable them, right before the main fleet arrives to blow massive chucks outa some covie/ forerunner/ everything scum. Or in less than optimal situations instant retreat button, but you'll probably not need it.
Spartan IV Boarding Parties - Still getting the spartans but a much more worthy ability for a Titan. Allows the Infinity to partially disable large parts of an enemy fleet at once. Turning the tides on the enemy with some of the greatest troops the UNSC has to offer.
Pride of the UNSC (v2) - This not only buffs the Infinity but all UNSC ships nearby to deal increased amounts of damage and destruction, in turn with parts of the enemy fleet sitting helpless in the water ( er space) from the Spartan IVs many many enemy ships will fall without so much as a whisper.
Improved Survivability - Effectively what all rebellion Titans had just renamed and with a cool description.
Superior Firepower - Effectively what all rebellion Titans had just renamed and with a cool description.
Enhanced Power System - Effectively what all rebellion Titans had just renamed and with a cool description.
Okay This is my first attempt at picking Abilities (The hard Part)/ Upgrades (Easy Part) for the Covenant Titan, for comparison. I was going for a ship that will go in balls deep and destroy everything.
Infinity's Quotes - Cause every ship needs cool (or somewhat) phases for everything it does
"Admiral, UNSC Infinity awaiting order"
"Pride of the UNSC, Infinity is yours to command"
"Aye, Aye, the Covenant won't know what hit them"
"MAC cannons are at 200%.... Fire"
"Prepare for Emergency Slip-space Jump!"
"All Stations Prepare for Slip-space"
"All right Spartans, do your worst!........ Horaaaaa!"
I hope the modders take a peak and take my suggestions, hopefully with more details on the titans and the rebellion version in general I can start putting numbers and stats on the best abilities.
Edit: Lol already have a nick-name. Hope my Ideas help, from what I can tell the modders haven't reached the Titan phase yet and certainly not its balancing, so I am hoping I can help with ideas and what not. If I knew the Covie/ Forerunner Titan I could do some research and come up with ideas for them, though maybe I can help pick them out too........ IDEA TIME!
Edit2: Well I going to guess it will be the CAS-class assault carrier as its almost identical in length to the Infinity.
http://www.halopedia...assault_carrier