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UNSC Titan - Infinity: Abilities, Upgrades, and More


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#41 Kevik70

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Posted 01 October 2013 - 01:19 PM

I was just going by the Halo 4 visual guide.
"After an initial assault they are deployed en masse to mop up."
I was thinking they'd be useful at the end, when all the ships are waiting for their second or third volley and are pretty heavily damaged. Having fresh ships instantly come in and help would be more useful. Plus with the targeting problems of SotP (most ships will target one ship,unleashing more firepower then is needed) their shots would probably be wasted in the initial volley anyway.

Yeah, I was going for a more of a lore naval battle when making the post. However I'd still think thy would be most useful at the start for much of the same reasons I said before. You said that Sins targeting selection is pretty bad and I agree being a long time player myself (of Sins in general) at the same time you won't have very many heavily damaged ships for the same reason, maybe a capital or 2. Targeting will take out all your frigates first then on your cruisers type ships then capital ships (mostly because frigates are up front while cruisers types stay just a little farther behind) So you want the Stridents in the fight at first volley to both add a bit more damage (destroying covie ships sooner than before) and soaking up more damage from other ships as well (when the stridents are targeted themselves)



#42 Moustachio86

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Posted 01 October 2013 - 02:00 PM

depends on your particular tactics. one thing to go for is to shoot for the Infinity and start with the Stridents while still shooting out Charons. (and maybe a few other things)

(also needs at least two planets which means that you do need a few ships to get your first non-homeworld planet)

Ooh, not sure about that. The discussion we had a while back sort of agreed that the Infinity would be better end-game rather than a starting thing like the vanilla titans. This allowed it to draw from several strings of research (one for armour, one for engines, one for weapons etc) instead of the linear research, giving a more complete feel that it really is the pinnacle of the UNSC's work. Putting a Titan early game is fine, but putting it end game makes it not only a reward, but it means you can give it properly badass characteristics and it's justifiable.

Edit: I should note, this was just playtester discussion. Nothing was officially given the nod, but we came to something of a consensus.

#43 spartan-G257

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Posted 01 October 2013 - 04:16 PM

hmmm I remember reading that


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#44 KhevaKins

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Posted 01 October 2013 - 06:03 PM

Kheva think the first scene of spartan ops. It's kind of up to Lasky when to use them in canon.

I know. Also in the first scene instead of deploying them then jumping to Requiem he waited to get to Requiem, initially assaulted, then deploy the Stridents.

 

I think the discussion on when to use the ability is somewhat of a novel one. It really does just depend on your play style and whether you see the glass as half full or half empty. In the long run it really doesn't matter when you use them.

 

 

Ooh, not sure about that. The discussion we had a while back sort of agreed that the Infinity would be better end-game rather than a starting thing like the vanilla titans. This allowed it to draw from several strings of research (one for armour, one for engines, one for weapons etc) instead of the linear research, giving a more complete feel that it really is the pinnacle of the UNSC's work. Putting a Titan early game is fine, but putting it end game makes it not only a reward, but it means you can give it properly badass characteristics and it's justifiable.

Edit: I should note, this was just playtester discussion. Nothing was officially given the nod, but we came to something of a consensus.

I was thinking this. It should take at least four separate research prerequisite (shields, weapons, armor, forerunner reverse engineering).

I was also thinking there should be two tiers of research for the UNSC, the first is considered pre-Halo 4 and when you meet certain criteria (enough things are research) the second tier unlocks giving a feeling of progression of time. Since they start of weaker the UNSC research should initially be good (20% or so buffs).


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#45 m468

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Posted 01 October 2013 - 07:26 PM

 

I was thinking this. It should take at least four separate research prerequisite (shields, weapons, armor, forerunner reverse engineering).

I was also thinking there should be two tiers of research for the UNSC, the first is considered pre-Halo 4 and when you meet certain criteria (enough things are research) the second tier unlocks giving a feeling of progression of time. Since they start of weaker the UNSC research should initially be good (20% or so buffs).

 

Can't hardcoding.jpeg two prerequisites max (you could put in more however the engine will only count two).


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#46 Moustachio86

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Posted 01 October 2013 - 11:59 PM

I know. Also in the first scene instead of deploying them then jumping to Requiem he waited to get to Requiem, initially assaulted, then deploy the Stridents.

I think the discussion on when to use the ability is somewhat of a novel one. It really does just depend on your play style and whether you see the glass as half full or half empty. In the long run it really doesn't matter when you use them.


I was thinking this. It should take at least four separate research prerequisite (shields, weapons, armor, forerunner reverse engineering).

I was also thinking there should be two tiers of research for the UNSC, the first is considered pre-Halo 4 and when you meet certain criteria (enough things are research) the second tier unlocks giving a feeling of progression of time. Since they start of weaker the UNSC research should initially be good (20% or so buffs).


I'd agree with pretty much all of this, the problem is you can't realistically tier the research in that way, you still only have the 8 levels to play with. Introduction of the research for Infinity should come but it will basically involve (I suspect) moving a lot of things down one tier or two and tagging the infinity research modules, such as engines, shields weapons and armour (which I totally am in favour of) onto the end of their respective chains. As such the progression comes naturally through the game, especially if everything is Tier 8 and really expensive. You have to wade through all the other research to get to it, there's no rushing the Infinity.




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