Could a ship ram another ship???
#1
Posted 27 January 2013 - 06:59 PM
couse that would be cool
#2 Guest_Golly_*
Posted 27 January 2013 - 07:11 PM
It would look terrible.
It would be buggy.
It will never be included.
Thank you for your time.
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#3
Posted 27 January 2013 - 08:13 PM
#4
Posted 27 January 2013 - 09:29 PM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#5
Posted 07 February 2013 - 12:10 PM
We could simulate that, but it wouldn't actually be ramming the ship. It's not very sexy in Sins.
I imagine that you would have to use the way a mine is tripped when a ship "collides" with it. Where they dont really touch just the boxes that mark out their places do.
#6
Posted 07 February 2013 - 12:44 PM
#7
Posted 07 February 2013 - 01:44 PM
this is basically speculation because i dont know the fine details of how this would ever work, but from what i understand about sins, ramming a ship into another ship would actually consist of a ship getting very close to another ship and then target explodes without either ship touching because ships can never touch in sins (i love that part of sins btw)
"Oh no we are going to hit that ship"
-"No we won't"
"Look at it man we are on a perfectly direct course to collide with it!"
-"So?"
"So we are going to hit it!"
-"Nope, this is Sins of a Solar Empire, ships can't collide with each other"
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#8
Posted 07 February 2013 - 06:38 PM
"Oh no we are going to hit that ship"
-"No we won't"
"Look at it man we are on a perfectly direct course to collide with it!"
-"So?"
"So we are going to hit it!"
-"Nope, this is Sins of a Solar Empire, ships can't collide with each other"
...basically
#9
Posted 07 February 2013 - 08:21 PM
...basically
No, not true. Ships can collide. If they're too close together... Of course, it does nothing and the game tries to rectify that ASAP, but yeah...
#define true false //happy debugging suckers!!!!!
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#10
Posted 08 February 2013 - 08:04 AM
#11
Posted 08 February 2013 - 08:09 AM
#12
Posted 08 February 2013 - 02:33 PM
#13
Posted 08 February 2013 - 06:25 PM
You see, it would be a small range circle, so the Pegasus class had to get extremly close. It does 6K damage.never used that ability because i wanted to keep my capital ships alive lol
#14
Posted 08 February 2013 - 06:40 PM
You see, it would be a small range circle, so the Pegasus class had to get extremly close. It does 6K damage.
i actually turned the auto fire of it off xD
#15
Posted 08 February 2013 - 07:15 PM
#16
Posted 08 February 2013 - 08:02 PM
Auto cast was always off.
ok, point is, i never used it lol
#17
Posted 11 February 2013 - 11:05 PM
mabe raming is not the answer
but a abilitie that explodes your ship to destroys other ships.
#18
Posted 11 February 2013 - 11:24 PM
http://danmangames.c...g35745#msg35745
Primus successus aut totus error. - EOD
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