gib cas
Show off what you can do!
#21
Posted 22 September 2015 - 08:44 AM
#22
Posted 18 February 2016 - 02:39 PM
havent touched 3d modeling in such a long time.
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#23
Posted 28 February 2016 - 03:57 PM
[Gojira was here]
Edited by 大和改, 03 March 2016 - 12:20 AM.
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#24
Posted 10 March 2016 - 04:26 AM
Working on remastering stuff.
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#25
Posted 10 March 2016 - 05:31 AM
looking good.
#26
Posted 28 June 2016 - 01:02 PM
Mechaman look what I have done.
also shit looking Gwazine-class
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#27
Posted 28 June 2016 - 03:01 PM
Just gonna leave this here
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#28
Posted 28 June 2016 - 03:49 PM
Mechaman look what I have done.
also shit looking Gwazine-class
These are the 0079 versions, yes? I never actually noticed how many differences there are in the various portrayals of the Musai. Man does it look weird in the context of this thread. Weirdest part is that it's accurate... Good work
Covenant at War Dev and Sins of the Prophets SFX Guy --- soundcloud.com/dgaius
#29
Posted 29 June 2016 - 05:04 AM
These are the 0079 versions, yes? I never actually noticed how many differences there are in the various portrayals of the Musai. Man does it look weird in the context of this thread. Weirdest part is that it's accurate... Good work
Why is it weird in the context of this thread? I mean its the showoff thread and I'm showing off my Musai. Another note you got stellaris?
#30
Posted 29 June 2016 - 05:09 AM
Why is it weird in the context of this thread? I mean its the showoff thread and I'm showing off my Musai. Another note you got stellaris?
What I meant is that the 70's design of the spaceship, including the lack of detail, makes it look almost amateurstic compared to the modern (mostly post 2000) designs that are generally presented in this thread. Of course, different design philosophies and all that. And obviously there's nothing wrong with your work or your post, hence the good work compliment.
Covenant at War Dev and Sins of the Prophets SFX Guy --- soundcloud.com/dgaius
#31
Posted 29 June 2016 - 05:13 AM
What I meant is that the 70's design of the spaceship, including the lack of detail, makes it look almost amateurstic compared to the modern (mostly post 2000) designs that are generally presented in this thread. Of course, different design philosophies and all that. And obviously there's nothing wrong with your work or your post, hence the good work compliment.
Lack of detail only because I had a poly limit of I think 2500. The Musai is actually a mesh for a Gundam Zeon faction for Stellaris. Hence why I asked if you have Stellaris.
#32
Posted 29 June 2016 - 08:09 AM
everyone here knows I can't do textures because reasons, but gais I present you Musai textured look at all them details.
soon my texture are gonna be 1000% better than Sotp ones.
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#33
Posted 30 June 2016 - 11:45 PM
ayyyyyy
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#34
Posted 01 July 2016 - 10:30 AM
have a nice render. Of randomness.
#35
Posted 01 July 2016 - 11:58 AM
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#36
Posted 01 July 2016 - 01:19 PM
and done with all the turrets I need for the Musai. Now its actually time to .... textu........ oh hey theres aother ship that I need to model first.
#37
Posted 04 July 2016 - 11:39 AM
another one done. Just 20ish ships more to go yay..
Edited by 大和改, 04 July 2016 - 01:43 PM.
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#38
Posted 09 July 2016 - 11:21 AM
Whats that? Just a Colony drop. Yes Mechaman colony drops are going to be a thing!
#39
Posted 09 July 2016 - 05:31 PM
Muh Holograms
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#40
Posted 10 July 2016 - 06:53 AM
Ma Romulan BoP
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STA3/ST:I Dev
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