Sorting out targeting problems?
#1
Posted 16 January 2013 - 06:36 PM
I was wandering if you could change that and have 1-3 macs targeting a ship depending on the firepower of the mac and the targets in question or is this not possible.
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#2
Posted 16 January 2013 - 07:02 PM
I have found that ships in sins have the problem of firing hundreds of weapons at the same ship. I recently watched the video on your Moddb page and noticed that a lot of the macs fired at a single ship.
I was wandering if you could change that and have 1-3 macs targeting a ship depending on the firepower of the mac and the targets in question or is this not possible.
I think MACS are more designed to go straight, so for the ship to hit target multiple targets, It would have to turn the entire ship to aim the MAC at that target, which maybe in that time, they would have been blown to pieces
#3
Posted 16 January 2013 - 07:19 PM
I think MACS are more designed to go straight, so for the ship to hit target multiple targets, It would have to turn the entire ship to aim the MAC at that target, which maybe in that time, they would have been blown to pieces
I think he's talking about multiple ships and how like 10 frigates will all aim for one enemy ship.
It seems like when someone creates a new fool-proof solution, someone gives birth to a better fool.
#4
Posted 16 January 2013 - 07:33 PM
#define true false //happy debugging suckers!!!!!
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#5
Posted 16 January 2013 - 08:15 PM
#6
Posted 16 January 2013 - 08:31 PM
The closest we can come to fixing this is changing the willFocusFire tag in the entity to false... IIRC we did that, and I think it does help a little (all the ships don't target the same one by default)
This would be quite useful and very much needed
Closed Beta Testing HHF
Hail the Commonwealth of Nations and long live the Queen
#7
Posted 16 January 2013 - 09:02 PM
#8
Posted 16 January 2013 - 09:17 PM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#9
Posted 16 January 2013 - 09:19 PM
#10
Posted 16 January 2013 - 09:31 PM
which is a better tactic, letting ships pick their targets or focusing fire?
Depends. Do you REALLY want to kill that supercarrier, or do you worry more about the 200 Charon class frigates accompanying it?
#define true false //happy debugging suckers!!!!!
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#11
Posted 16 January 2013 - 09:31 PM
Depends. Do you REALLY want to kill that supercarrier, or do you worry more about the 200 Charon class frigates accompanying it?
All things considered, i would probably have 300 Paris frigates of my own lol
#12
Posted 16 January 2013 - 09:41 PM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#13
Posted 16 January 2013 - 09:43 PM
#14
Posted 16 January 2013 - 09:57 PM
It's called micro managing. Be a man, take the hard road.I have found that ships in sins have the problem of firing hundreds of weapons at the same ship. I recently watched the video on your Moddb page and noticed that a lot of the macs fired at a single ship.
I was wandering if you could change that and have 1-3 macs targeting a ship depending on the firepower of the mac and the targets in question or is this not possible.
#15
Posted 16 January 2013 - 11:10 PM
Closed Beta Testing HHF
Hail the Commonwealth of Nations and long live the Queen
#16
Posted 16 January 2013 - 11:19 PM
#17
Posted 16 January 2013 - 11:40 PM
That and my computer has a stay on period of about 30 minutes after which it likes to cut out (the CPU is old and needs replaced)
Closed Beta Testing HHF
Hail the Commonwealth of Nations and long live the Queen
#18
Posted 17 January 2013 - 12:10 AM
It's called micro managing. Be a man, take the hard road.
Not with SotP. lol. You're in for a rude awakening son.
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#19
Posted 17 January 2013 - 12:13 AM
#20
Posted 17 January 2013 - 03:26 AM
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