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#21 KhevaKins

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Posted 23 January 2013 - 11:33 PM

Have no idea what the cradle icon is on the frigate factory. If it is the cradle you NEED to get a better picture. I don't think it is though.

Pretty sure that is why the marathon picture changes to cradle, because the cradle was suppose to replace the picture now but was placed in the wrong place.
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#22 KhevaKins

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Posted 24 January 2013 - 12:11 AM

construction drones no longer have deconstruct ability.
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#23 KhevaKins

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Posted 24 January 2013 - 12:19 AM

Phoenix colony ship doesn't get consumed when they colonize planets but in their description in the frigate factories it says they do.
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#24 KhevaKins

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Posted 24 January 2013 - 12:35 AM

Both the sabre squadron descriptions are the same. whether or not it is intentional i don't know. Also use vanilla icons and models (not yet implemented I'm guessing)

Revision: I know now the two sabre squads don't do the same thing. One can attack strike craft and ships and the other only ships.
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#25 KhevaKins

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Posted 24 January 2013 - 01:28 AM

Anchor station is still referenced as argonev starbase in text on all things.

Also still uses vanilla sins icon.

And has shields when defensive upgrades are bought.
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#26 KhevaKins

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Posted 24 January 2013 - 03:02 AM

Icon for defense coordination station is icon for vanilla sins world shield generator
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#27 KhevaKins

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Posted 24 January 2013 - 03:26 AM

Cradle uses vanilla sins icon
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#28 KhevaKins

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Posted 24 January 2013 - 05:39 AM

Sound for ships coming out off slip-space needs to be louder
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#29 KhevaKins

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Posted 24 January 2013 - 05:50 AM

After the initial mac volley UNSC ships don't move close enough to use their archer missiles. So you have to move them closer manually.
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#30 KhevaKins

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Posted 24 January 2013 - 05:59 AM

The UI is missing the game speed up and slow down buttons at the bottom of the screen
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#31 KhevaKins

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Posted 24 January 2013 - 07:37 AM

Prowlers can deploy drones to plasma storms. Don't know if this is intentional the research says "Deploy sensor drone to planets." So either make it so it is only planets or just change the description.

Basic PSIDAR picture stays black and white after you buy the upgrade. Don't know if this was intention or just the picture
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#32 KhevaKins

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Posted 24 January 2013 - 08:23 AM

Sabotage reactor is still present and refers to cobalt frigate.
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#33 Emberblaque

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Posted 24 January 2013 - 08:32 AM

Nice man, I'll track these. Isn't it 3:30 AM in Australia right now? I swear you've been doing this for a day straight sleepless.

#34 Emberblaque

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Posted 24 January 2013 - 08:35 AM

Sometimes some ships shoot their mac's side way rather than front on. Halcyon (non refit) moving to bombard planet shot trade ship at a guess of about 60 - 70 degrees angle.

By the way, to my knowledge, they don't always fire directly from the front and there's no way to make them do it, it just so happens that most of the time they're all already facing their target by the time they get in range, so most people don't notice.

#35 KhevaKins

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Posted 24 January 2013 - 08:38 AM

Demo bots research refers to Hoshiko robotic cruiser. I think you are going to delete aren't you?

I didn't know they can't shoot forward. It 1.30 am and I get up and go do stuff I just leave my computer on to do stuff.
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#36 KhevaKins

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Posted 24 January 2013 - 08:46 AM

The mac upgrades you can get should also affect the smac stations. But since the smac firing is an ability i am guessing you didn't want that to happen.
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#37 Emberblaque

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Posted 24 January 2013 - 09:26 AM

Demo bots research refers to Hoshiko robotic cruiser. I think you are going to delete aren't you?

I didn't know they can't shoot forward. It 1.30 am and I get up and go do stuff I just leave my computer on to do stuff.


Unikraken suggested deleting that research not long ago.

Lol okay.

#38 Unikraken

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Posted 24 January 2013 - 11:38 AM

By the way, to my knowledge, they don't always fire directly from the front and there's no way to make them do it, it just so happens that most of the time they're all already facing their target by the time they get in range, so most people don't notice.


Weapon arcs in Sins are ~180 degrees. Nothing we can do about that. Sorry. It bothers us too.

[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

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#39 Unikraken

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Posted 24 January 2013 - 11:39 AM

After the initial mac volley UNSC ships don't move close enough to use their archer missiles. So you have to move them closer manually.


This is because Sins only moves close enough to fire the longest ranged weapon. Nothing we can do about it, and it was intentional that archers have a shorter range. You need to get close to do more damage.

[10:46:02 PM] VDNKh: Piercing Lance
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#40 Defender0

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Posted 24 January 2013 - 11:41 AM

This is because Sins only moves close enough to fire the longest ranged weapon. Nothing we can do about it, and it was intentional that archers have a shorter range. You need to get close to do more damage.


i usually have my ships hold position and constantly move them around the battlefield personally, it seems to work for me




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