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#41 Blazed on Mars

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Posted 24 January 2013 - 11:49 AM

Not really sure if this is a bug or not but i noticed the AI needlessly sends ships to their deaths or for the flood (unless that's the idea).
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#42 KhevaKins

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Posted 24 January 2013 - 12:08 PM

This is because Sins only moves close enough to fire the longest ranged weapon. Nothing we can do about it, and it was intentional that archers have a shorter range. You need to get close to do more damage.

I am not saying increase the range, the archers should be shorter, i am just saying it is annoying to manually move them closer.
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#43 Emberblaque

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Posted 24 January 2013 - 12:35 PM

I am not saying increase the range, the archers should be shorter, i am just saying it is annoying to manually move them closer.


Unfortunately there's nothing we can do about that.

#44 chiefship

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Posted 24 January 2013 - 02:41 PM

i'm not sure about it, but could i might be possible that the hangar defense for the hangar did not work?

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#45 KhevaKins

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Posted 24 January 2013 - 07:29 PM

I haven't seen them work but the hangars aren't finished.
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#46 KhevaKins

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Posted 25 January 2013 - 03:08 AM

The intercept upgrade reference a thantos heavy cruiser. Isn't the ship Thantos class destroyer? Also when you get the upgrade it doesn't upgrade the thantos at all. The paris starts with the ability unlocked
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#47 Moo Cow Banshee

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Posted 25 January 2013 - 07:09 PM

Super carriers bombs are not shown when planetary bombardment?

#48 Buttered

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Posted 26 January 2013 - 03:41 PM

Was told to repost this question by Unikraken from my comment on ModDB

I'm getting all sorts of errors when trying to download the installer. Like saying the file couldn't be read or if it downloads and I try to start the setup it says it can't because its not a proper winfile. I have the accidental 'full' release but would like the updates for the UNSC only one so I was going to switch, any help?

And with the following info

I'm using Windows Seven Home

Network connect is 12 megs at cap with an average of 8.

Forgive me if this isn't quite the right thread, I thought this fit in bugs/errors

#49 VDNKh

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Posted 26 January 2013 - 04:47 PM

The SMAC station is listed to have lasers that have 0 damage.

Side note: Why do SMAC stations have their weapon as an ability? For the obital control station that reduces cooldown time? Couldn't you use the Weapon cooldown time ability?
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#50 sloosecannon

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Posted 26 January 2013 - 04:51 PM

Was told to repost this question by Unikraken from my comment on ModDB

I'm getting all sorts of errors when trying to download the installer. Like saying the file couldn't be read or if it downloads and I try to start the setup it says it can't because its not a proper winfile. I have the accidental 'full' release but would like the updates for the UNSC only one so I was going to switch, any help?

And with the following info

I'm using Windows Seven Home

Network connect is 12 megs at cap with an average of 8.

Forgive me if this isn't quite the right thread, I thought this fit in bugs/errors

May want to make a new thread about that, as it would appear that problem is more on your end then a mod problem

The SMAC station is listed to have lasers that have 0 damage.

Side note: Why do SMAC stations have their weapon as an ability? For the obital control station that reduces cooldown time? Couldn't you use the Weapon cooldown time ability?

Known, the weapon is there for AI purposes IIRC... And it's for that and the fact that it takes AM to fire it...
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#51 Buttered

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Posted 26 January 2013 - 04:58 PM

Thanks Slooscannon, will do.

#52 KhevaKins

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Posted 26 January 2013 - 10:51 PM

Don't know if this is a bug but when you use the missile barrage ability some of the ships missiles revert to older looking missile effect. Like the big yellow tail stream one.
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#53 Unikraken

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Posted 27 January 2013 - 12:56 AM

Don't know if this is a bug but when you use the missile barrage ability some of the ships missiles revert to older looking missile effect. Like the big yellow tail stream one.


Good catch!

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#54 KhevaKins

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Posted 27 January 2013 - 06:14 AM

Game reverts to vanilla sins music when playing. I.E playing vanilla maps.
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#55 KhevaKins

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Posted 27 January 2013 - 06:27 AM

Picture for construction drone is from vanilla sins
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#56 KhevaKins

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Posted 27 January 2013 - 06:37 AM

Vanilla extractors in uncolonizable resource gravity wells. I.E gas giants. Vanilla map.
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#57 KhevaKins

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Posted 27 January 2013 - 06:42 AM

Do the abilities of the defense coordinator stack? Because the AI usually builds a few.
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#58 HTRK74JR

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Posted 27 January 2013 - 11:39 AM

good gravy keva, i think you should be an egghead
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#59 Unikraken

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Posted 27 January 2013 - 12:11 PM

Kheva will probably get egghead status after this next patch. He's a damn fine tester.

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#60 HTRK74JR

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Posted 27 January 2013 - 09:40 PM

IDK if it is a bug, but in vanilla sims the game runs fine with a 10 player ffa and 6 players clashing in 1 system runs just fine, in the mod, it gets to 1 fps, if that.
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