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#121 m468

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Posted 26 February 2013 - 02:06 PM

Sounds like a feminist.


She doesn't need to be... she takes Krav Maga
"Japan received freedom so hard it was atomizing." -VDNKh
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#122 Guest_Golly_*

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Posted 26 February 2013 - 02:22 PM

Is she a Jew?

#123 m468

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Posted 26 February 2013 - 02:40 PM

No! My family is just military well except for her my dad got here into Krav Maga 8 years ago.
"Japan received freedom so hard it was atomizing." -VDNKh
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#124 Emberblaque

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Posted 26 February 2013 - 04:31 PM

An entire page of off-topic, people? Save it for bug reports. You already buried Grunt's report. Tempted to delete posts. Do not respond.

#125 Defender0

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Posted 26 February 2013 - 06:49 PM

I noticed when flood spores capture your ships the bounty on your head doesn't go down at all.
The flood captured my entire fleet once because i jumped in right on top of them and all my ships were infected ( a total of about 15-20 ships)

The bounty on my head at the time was about 2300 or so, and the ships infected probably worth a total value of 10k-15k.

The same flood fleet went on to bomb one of my insignificant dead asteroid ( which i scuttled all my defense as they were being infected) when the flood finished bombing the asteroid my bounty was at 0 total cost of the asteroid about what 1200 or so with planet upgrades.

Another interesting thing of note with the flood is when they are completely done with a planet, i.e. there are no enemy ships present, they will return to their flood base. Imagine my surprise then when i jumped into the flood base expecting an easy time with it, when i immediately noticed 2 maybe 3 flood fleets. Needless to say i lost another fleet to the flood that day. I've never seen the vanilla pirates do this, so you can imagine my surprise.


Capturing ships does not make your bounty go down, it only goes down when you actually have something get destroyed. Planets typically give much more bounty than ships as well so your second thing is normal as well.

And as for the fleet returning to base... yeah... have fun with that XD

#126 KhevaKins

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Posted 26 February 2013 - 09:21 PM

I noticed when flood spores capture your ships the bounty on your head doesn't go down at all.
The flood captured my entire fleet once because i jumped in right on top of them and all my ships were infected ( a total of about 15-20 ships)

I wouldn't really call that a fleet. More like cannon fodder.

She doesn't need to be... she takes Krav Maga

Guy 2: Hey will I get to learn karate?
Guy 1: Karate? The Dane Cook of martial arts? No, ISIS agents use Krav Maga.
Guy 2: Krav?
Guy 1: Maga. We've got an ex-MOSSAD guy, come's in on Thursdays.
Guy 2: Neato.
Guy 1: Yeah, Tuesdays he does a really rigorous spin class.

Whoo. Back to the danger zone. Will keep posting till someone acknowledges the reference damn it.
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#127 Kommrad II

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Posted 26 February 2013 - 11:22 PM

It's Archer, can we be done with it now?

Pwease?

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Ask me about those ships icons I owe Unikraken.

#128 KhevaKins

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Posted 26 February 2013 - 11:54 PM

We can never be done with Archer. But no more reposts.
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#129 Unikraken

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Posted 21 March 2013 - 08:36 AM

If I'm understanding this right all of your bounty went away after they bombed your world? Sounds good to me.

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#130 KhevaKins

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Posted 21 March 2013 - 11:20 PM

The goddamn UNSC AI rushes prowlers. It is god damn annoying cause you only need like one ship to take out there fleet.
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#131 Defender0

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Posted 22 March 2013 - 08:53 AM

Free capital ship EXP?

#132 m468

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Posted 22 March 2013 - 09:43 AM

Free capital ship EXP?


That's exactly what I thought....
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"Japan received freedom so hard it was atomizing." -VDNKh
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#133 Faced

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Posted 28 March 2013 - 04:38 PM

I have a bug/error: when I try to play the tuts, it causes the game to crash with a minidump

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#134 Unikraken

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Posted 30 March 2013 - 08:34 PM

Don't play the tuts?
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[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

"Unikraken can soothe any nasties."


#135 KhevaKins

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Posted 31 March 2013 - 07:45 PM

Shouldn't all fleet buffing abilities reach almost the entire gravity if not the entire gravity well. I see the 1% buff for the Charon has a large range but the designate target and evade abilities of the Valiant class doesn't. We should increase the range of all fleet related buffs and abilities. It isn't like there was a communication problem or anything Unless there was. Sounds like an interesting ability for an electronic warfare ship. It reduces the range of all abilities and buffs because it screws with communication.
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#136 sloosecannon

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Posted 02 April 2013 - 07:00 AM

Shouldn't all fleet buffing abilities reach almost the entire gravity if not the entire gravity well. I see the 1% buff for the Charon has a large range but the designate target and evade abilities of the Valiant class doesn't. We should increase the range of all fleet related buffs and abilities. It isn't like there was a communication problem or anything Unless there was.


This might help make the Valiant better. I'm for this

Sounds like an interesting ability for an electronic warfare ship. It reduces the range of all abilities and buffs because it screws with communication.

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#137 KhevaKins

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Posted 02 April 2013 - 08:46 AM

Son of a bitch hard coding
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#138 Unikraken

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Posted 02 April 2013 - 10:21 AM

This might help make the Valiant better. I'm for this


Giterdone.

[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

"Unikraken can soothe any nasties."


#139 SternuS

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Posted 07 April 2013 - 09:26 AM

The Marathon has the EION icon, and the EION has none (in the upper left corner, the empire window i think?).

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#140 Defender0

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Posted 07 April 2013 - 09:41 AM

The Marathon has the EION icon, and the EION has none (in the upper left corner, the empire window i think?).


yeah... icons need to be redone.. still WIP AFAIK




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