Jump to content

  • Log In with Google      Sign In   
  • Create Account

Photo

Installation issues


  • Please log in to reply
23 replies to this topic

#1 Battlegrinder

Battlegrinder

    Crewman Apprentice

  • Members
  • 19 posts

Posted 17 January 2015 - 08:39 PM

I've trying to install the mod, and it doesn't seem to be working. I've followed the installation instructions precisely, but for whatever reason the game stays as the vanilla version, instead of swapping over. Same factions, same music, same UI, everything. Is anyone else having this problem?



#2 Sev

Sev

    CAW Tester

  • CAW Tester
  • 309 posts
  • Steam:Jazza!!!!!!!
  • LocationERROR: 001 To lazy to check

Posted 17 January 2015 - 09:14 PM

Have you taken it out of the folder in the .zip?



#3 Battlegrinder

Battlegrinder

    Crewman Apprentice

  • Members
  • 19 posts

Posted 18 January 2015 - 09:35 AM

Have you taken it out of the folder in the .zip?

Yes, I've unzipped it and exported it into the mods folder for SoSE, and it does show up in the in-game mod menu after I've done that. It just doesn't work.



#4 Aunt Gruntie

Aunt Gruntie

    Sterilized Food Nipples!

  • Contributor
  • 1,326 posts

Posted 18 January 2015 - 10:41 AM

There's a folder inside the folder you got from the zip, that's droid you are looking for.

Help me Sergeant I'm lost in Kurfluffle land!

 

 


#5 Battlegrinder

Battlegrinder

    Crewman Apprentice

  • Members
  • 19 posts

Posted 18 January 2015 - 10:57 AM

There's a folder inside the folder you got from the zip, that's droid you are looking for.

I might not be using the right version of the install or something, because my download just has a giagantic mass of various files. There are a few folders in that list, but they're empty.



#6 Crisiss

Crisiss

    Trap Lord

  • Authorized Playtester
  • 2,340 posts
  • LocationTrap House

Posted 18 January 2015 - 11:02 AM

What you're gonna want to do is select the SotP Alpha version with the PERIODS, not the underscores, and move the underlying folder (the one with with the underscores) to the 1.82 mod folder.toawGbB.png

Then, after that is done, you're going to want to go to you EnabledMods.txt folder and make sure it looks EXACTLY like this, because the game will more likely than not crash if loaded through the in game mod manager (the mod is simply too big to be loaded through the in game one).

 

AT34tqu.png

If you don't follow just say and I'll try to dumb it down even more. Happy playing  :)


Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius

Spoiler

Spoiler

#7 Battlegrinder

Battlegrinder

    Crewman Apprentice

  • Members
  • 19 posts

Posted 18 January 2015 - 11:12 AM

Oh, ok. Now I get what Gruntie was talking about. Got it working now.


  • Crisiss likes this

#8 m468

m468

    Coordinator

  • Inactive Staff
  • 1,164 posts

Posted 18 January 2015 - 01:12 PM

 Gruntie 

That's a new one.


  • Crisiss likes this
"Japan received freedom so hard it was atomizing." -VDNKh
Spoiler

#9 Scorpii

Scorpii

    Code Monkey #777

  • Mod Staff
  • 359 posts
  • Steam:acbrother1

Posted 18 January 2015 - 02:56 PM

Nice screensaver Crissis


SPAM ALL THE CHARONS AND HAIL THE MOD STAFF

"Let's Get It On" -The Flood whispering to me

Posted Image

#10 Crisiss

Crisiss

    Trap Lord

  • Authorized Playtester
  • 2,340 posts
  • LocationTrap House

Posted 18 January 2015 - 03:36 PM

Nice screensaver Crissis

shhh... you saw nothing
  • Scorpii likes this

Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius

Spoiler

Spoiler

#11 Emperorfluffball

Emperorfluffball

    Crewman

  • Members
  • 121 posts
  • LocationEpsilon Eridani

Posted 18 January 2015 - 08:54 PM

Nice screensaver Crissis

point of order
i'm pretty sure that is a desktop background... 


  • Crisiss likes this

“Listen to me, Covenant. I am Vice Admiral  Preston J. Cole commanding the human flagship, Everest You claim to be the holy and glorious inheritors of the universe? I spit on your so-called holiness. You dare judge us unfit? After I have personally sent more than three hundred of your vainglorious ships to hell? After kicking your collective butts off Harvest - not once - but twice? From where I sit, we are the worthy inheritors. You think otherwise, you can come and try to prove me wrong. Is that the best you can do? Watch what one unworthy human can do!”

"How do we go?" "WE GO FEET FIRST!"


#12 ColdSuit

ColdSuit

    Crewman Apprentice

  • Members
  • 10 posts

Posted 26 January 2015 - 11:00 PM

Hello, I am very new to this forum (joined about 5 minutes ago to be exact)   A few months ago, I downloaded the previous version of the mod onto an old computer. Now I have a new computer and you have a new version. I've been trying to reinstall the mod and nothing seems to work.  Could you please post a pic of EXACTLY how the 1.82 mod folder should look like?   I've also noticed that inside the nest file is a largeapp thingy and a few other things and I was wondering how where those things go.  Another question is "are any special programs needed to make the mod work?"  It seems that Microsoft is screwing up out of software and while my computer came with windows 8.1, it doesn't come with Microsoft office anymore, you need to be it separately.

 

If anyone could explain these please, it would be a great help.



#13 sloosecannon

sloosecannon

    Admin - I code stuff

  • Administrators
  • 2,468 posts
  • Steam:sloosecannon
  • LocationThis dimension (right now...)

Posted 27 January 2015 - 08:21 AM

Hello, I am very new to this forum (joined about 5 minutes ago to be exact)   A few months ago, I downloaded the previous version of the mod onto an old computer. Now I have a new computer and you have a new version. I've been trying to reinstall the mod and nothing seems to work.  Could you please post a pic of EXACTLY how the 1.82 mod folder should look like?

Spoiler

I've also noticed that inside the nest file is a largeapp thingy and a few other things and I was wondering how where those things go.

LargeAddressAware.exe allows Sins to access more than 2 gigs of memory. Helps with late-game minidumps, but isn't required.

Another question is "are any special programs needed to make the mod work?"  It seems that Microsoft is screwing up out of software and while my computer came with windows 8.1, it doesn't come with Microsoft office anymore, you need to be it separately.

Office never came with Windows :)
If you had it with Windows, that was an OEM deal.
There are no programs, other than Sins, that are required for the mod.
#define true false
//happy debugging suckers!!!!!

Notable SOTP forum/Steam chat quotes:

Spoiler

Donate to the forum! https://kd8rho.net/donate

#14 ColdSuit

ColdSuit

    Crewman Apprentice

  • Members
  • 10 posts

Posted 27 January 2015 - 05:55 PM

ok, thank you, will try that soon.



#15 ColdSuit

ColdSuit

    Crewman Apprentice

  • Members
  • 10 posts

Posted 27 January 2015 - 07:32 PM

On a side note, what check sum should I be getting? On my previous attempts I kept getting a checksum of about 85170 or something like that.

#16 Crisiss

Crisiss

    Trap Lord

  • Authorized Playtester
  • 2,340 posts
  • LocationTrap House

Posted 28 January 2015 - 01:09 AM

On a side note, what check sum should I be getting? On my previous attempts I kept getting a checksum of about 85170 or something like that.

Please read my posts in this thread and see if any of those help you.

Checksum is for the most part irrelevant to the issue.

Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius

Spoiler

Spoiler

#17 ColdSuit

ColdSuit

    Crewman Apprentice

  • Members
  • 10 posts

Posted 28 January 2015 - 02:03 AM

Let me state my entire course of action.

1. Unzip the mod into the folder with the dots.
2. Open the folder with the dots to find the folder with the underscores
3. Move file with underscores into the 1.82 mod folder.
4. Open game
5. Enable and apply mod.
6. Mod loading screen(the one with the covenant icon)
7. Tone?
8. Mini dump.

Could someone look this over and see where I went wrong? Is moving different from exporting?

#18 Crisiss

Crisiss

    Trap Lord

  • Authorized Playtester
  • 2,340 posts
  • LocationTrap House

Posted 28 January 2015 - 02:39 AM

Let me state my entire course of action.

1. Unzip the mod into the folder with the dots.
2. Open the folder with the dots to find the folder with the underscores
3. Move file with underscores into the 1.82 mod folder.
4. Open game
5. Enable and apply mod.
6. Mod loading screen(the one with the covenant icon)
7. Tone?
8. Mini dump.

Could someone look this over and see where I went wrong? Is moving different from exporting?

Didn't read enough. Use the enabledmods.txt file to activate your mod, the mod is simply too big to enable through the in game one so it will crash.


Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius

Spoiler

Spoiler

#19 ColdSuit

ColdSuit

    Crewman Apprentice

  • Members
  • 10 posts

Posted 28 January 2015 - 06:37 PM

Hang on, the text file.


OHHHHHHHHHHHHHHHHHHHHHHHHHH.

The text file in the pic above with typing in the mod and enabling it. That makes so much sense.

I feel stupid, let me try that. Thanks.

#20 sloosecannon

sloosecannon

    Admin - I code stuff

  • Administrators
  • 2,468 posts
  • Steam:sloosecannon
  • LocationThis dimension (right now...)

Posted 28 January 2015 - 07:10 PM

Hang on, the text file.


OHHHHHHHHHHHHHHHHHHHHHHHHHH.

The text file in the pic above with typing in the mod and enabling it. That makes so much sense.

I feel stupid, let me try that. Thanks.

Yup

Sent from my Moto X
#define true false
//happy debugging suckers!!!!!

Notable SOTP forum/Steam chat quotes:

Spoiler

Donate to the forum! https://kd8rho.net/donate




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users