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What's your favourite UNSC ship in Sins of the Prophets


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Poll: Favourite UNSC ship (55 member(s) have cast votes)

What's your's in Sins of the Prophets

  1. Prowler (1 votes [1.82%] - View)

    Percentage of vote: 1.82%

  2. Charon (2 votes [3.64%] - View)

    Percentage of vote: 3.64%

  3. Paris (3 votes [5.45%] - View)

    Percentage of vote: 5.45%

  4. Mako (1 votes [1.82%] - View)

    Percentage of vote: 1.82%

  5. Berlin (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Phoenix (Colony) (2 votes [3.64%] - View)

    Percentage of vote: 3.64%

  7. Phoenix (Refit) (3 votes [5.45%] - View)

    Percentage of vote: 5.45%

  8. Thanatos (6 votes [10.91%] - View)

    Percentage of vote: 10.91%

  9. Halcyon (le ole' version) (4 votes [7.27%] - View)

    Percentage of vote: 7.27%

  10. Halcyon (Refit) (2 votes [3.64%] - View)

    Percentage of vote: 3.64%

  11. Marathon (7 votes [12.73%] - View)

    Percentage of vote: 12.73%

  12. Voted Eion (1 votes [1.82%] - View)

    Percentage of vote: 1.82%

  13. Cradle (0 votes [0.00%])

    Percentage of vote: 0.00%

  14. Valiant (3 votes [5.45%] - View)

    Percentage of vote: 5.45%

  15. Athens (4 votes [7.27%] - View)

    Percentage of vote: 7.27%

  16. Super Carrier (5 votes [9.09%] - View)

    Percentage of vote: 9.09%

  17. Orion (11 votes [20.00%] - View)

    Percentage of vote: 20.00%

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#21 Calm_Craftman

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Posted 05 April 2013 - 11:40 AM

Aesthetically: Marathon/Paris Class
Combat use: By far is Halcyon Refit very very versatile
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#22 Guest_Golly 1st Earl Oxford VC_*

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Posted 06 April 2013 - 10:21 AM

;~; Eion represent

#23 damn_tall_marine

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Posted 15 April 2013 - 01:40 AM

Is it just me, but I thought the thanatos destroyer was suppose to be stealth, like the prowler of sorts, I know I'm a noob to this game, but is there no such thing as stealth and all? Or is there no option in entrenchment to implement a stealth ability for those ships?

#24 KhevaKins

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Posted 15 April 2013 - 01:49 AM

Is it just me, but I thought the thanatos destroyer was suppose to be stealth, like the prowler of sorts, I know I'm a noob to this game, but is there no such thing as stealth and all? Or is there no option in entrenchment to implement a stealth ability for those ships?

It is hard coding that fudges up the stealth thing. You can't make a ship 'stealthed' in SoaSE. Stealth = not visible to the hostile I am assuming. The most you can do is make it invinisible to damage or not attackable both of which would just look weird and ruin emusion.
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#25 damn_tall_marine

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Posted 15 April 2013 - 02:06 AM

It is hard coding that fudges up the stealth thing. You can't make a ship 'stealthed' in SoaSE. Stealth = not visible to the hostile I am assuming. The most you can do is make it invinisible to damage or not attackable both of which would just look weird and ruin emusion.


You would assume correct sir, do you think later versions might be able to? Or is that idea just going to get put in fantasy land for now?

#26 KhevaKins

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Posted 15 April 2013 - 02:11 AM

You would assume correct sir, do you think later versions might be able to? Or is that idea just going to get put in fantasy land for now?

Hard coding for any version of SoaSE makes stealthing ships nigh on impossible. So I would put this in the 'Can't ever happen because it is super duper difficult if possible at all to do' land for now. I am sure this has a thread somewhere or has been discussed and talked about somewhere else, so go forth my child and search this vast collection of knowledge for the answers you seek.
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#27 Bornstellaris

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Posted 15 April 2013 - 02:15 AM

I wonder if an ability can use the coding of the invulnerability ability and use a particle effect that cloaks the ship from players view, hmmm.

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#28 damn_tall_marine

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Posted 15 April 2013 - 02:18 AM

Hard coding for any version of SoaSE makes stealthing ships nigh on impossible. So I would put this in the 'Can't ever happen because it is super duper difficult if possible at all to do' land for now. I am sure this has a thread somewhere or has been discussed and talked about somewhere else, so go forth my child and search this vast collection of knowledge for the answers you seek.

Aye Aye sir

#29 KhevaKins

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Posted 15 April 2013 - 02:19 AM

I wonder if an ability can use the coding of the invulnerability ability and use a particle effect that cloaks the ship from players view, hmmm.

Well I am sure that can be done. As I said you should go check another thread or look in suggestions and feedback, this has already been discussed somewhere else or is waiting for you to bring it back into the spotlight. The point there are other places to talk about this that are meant to be used to talk about this.
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#30 D4RKST0RM99

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Posted 15 April 2013 - 02:37 AM

Valiant class FTW, the Marathon's big brother, love spamming these hardwearing ships, always a first choice cap ship if you want to quickly clear out the surrounding planets start of the game.

#31 sloosecannon

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Posted 15 April 2013 - 11:34 AM

Hard coding for any version of SoaSE makes stealthing ships nigh on impossible. So I would put this in the 'Can't ever happen because it is super duper difficult if possible at all to do' land for now. I am sure this has a thread somewhere or has been discussed and talked about somewhere else, so go forth my child and search this vast collection of knowledge for the answers you seek.


The best implementation I've seen is SOA2, which isn't really cloak, more of a invuln with texture buff. Works vs AI, but still targetable by abilities and doesn't work that well vs humans. Maybe in Rebellion II they'll put in a stealth ship (finally) and save all of us many headaches...

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#32 damn_tall_marine

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Posted 15 April 2013 - 06:37 PM

The best implementation I've seen is SOA2, which isn't really cloak, more of a invuln with texture buff. Works vs AI, but still targetable by abilities and doesn't work that well vs humans. Maybe in Rebellion II they'll put in a stealth ship (finally) and save all of us many headaches...

#cantdothatbecauseofhardcoding

So I take rebellion is the latest version of the game? So rebellion two is in the works or something?

#33 Defender0

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Posted 15 April 2013 - 06:39 PM

rebellion is the most recent add on, there could be an SoaSE 2 in the making. Nothing confirmed though

#34 Bornstellaris

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Posted 15 April 2013 - 06:44 PM

SOASE 2 better have animation support

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#35 damn_tall_marine

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Posted 15 April 2013 - 06:46 PM

SOASE 2 better have animation support

They better have stealth ships!

#36 Defender0

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Posted 15 April 2013 - 06:47 PM

Changing my vote to supercarrier, because its new buff is now in the game, and that thing is a flagship of its own right.

#37 damn_tall_marine

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Posted 15 April 2013 - 06:49 PM

Changing my vote to supercarrier, because its new buff is now in the game, and that thing is a flagship of its own right.

When do lowly plebs get to see this buff?

#38 Defender0

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Posted 15 April 2013 - 06:51 PM

When do lowly plebs get to see this buff?


hopefully the next patch. odds are it will be included

#39 CoSSpartan058

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Posted 15 April 2013 - 09:02 PM

The athens of course because that's my voice on it!
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#40 ONI Michael

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Posted 20 April 2013 - 02:02 PM

I personally love the Paris class frigate.. I just love the model that the SoTP team has developed for all of the ships but when I think of Halo ships I think of the Halcyon, Charon, and Paris class. I personally feel that the Paris class is an amazing vessel, the shape of the bow and the width between the two main engines, I don't know but it is just eye appealing.
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