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Replacement Ability for the UNSC Supercarrier Ion Bolt


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23 replies to this topic

#21 gotterdammung

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Posted 09 April 2013 - 01:30 PM

I think this buff ties in quite well with the notion of this ship being a flagship of the fleet. Provides decent bonuses to the fleet as you would expect from a command vessel. also like the idea of having to research the ship designs as well, makes the cost seem sensible for the added bonuses.
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#22 Dhoulmegus

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Posted 09 April 2013 - 04:21 PM

I see that right now you are scaling the buff based on the ability level. How about we scale the buff relative to the capital ship's level instead.

[NOTE: In Defender's original description he uses levels 1, 2, and 3 for the ability, I going to be using tiers 1, 2, and 3 instead to try and minimize confussion between ability level and capital ship level]

-For this example I'm going to pick the damage reduction buff (2%).
-This ability has a value of 2 and is unlocked when the ship reaches level 4.
-The next level the ship must reach to unlock tier 2 of the ability is 7.
-Before going any farther lets set up variables.
-Initial Buff Stat Value = X
-Ship Level = Y
-Ship Level for Next Tier = Z
-Constant to Solve for = a
-Next Tier Stat Value = b
-Now to set up the equations to translate Y to Z and solve for a and then for b

Z = a × √Y
b = a × √X

I chose to switch Y with X and Z with b for the second equation because X is the intial buff stat and Y is the level that intial stat is unlocked, and Z is the level that unlocks the next tier, b.
And also because you can never have enough 'complicated' math to help solve problems.

-Time to plug in the values [and rounding decimals to the nearest thousandth]
-Finding tier 2 stats:

7 = a × √4 ; a = 3.5
b = 3.5 × √2 ; b ≈ 4.950

-Finding tier 3 stats:

10 = a × √7 ; a ≈ 3.780
b = 3.780 × √4.950 ; b ≈ 8.401

 
The stat's would then read:

Tier 1:

1% damage propogation buff
1% max speed buff
2% acceleration buff
1% bombardment cooldown buff
2% damage reduction buff
1% weapon cooldown buff

Tier 2:

3.5% damage propogation buff
3.5% max speed buff
4.950% acceleration buff
3.5% bombardment cooldown buff
4.950% damage reduction buff
3.5% weapon cooldown buff

Tier 3:

7.072% damage propogation buff
7.072% max speed buff
8.401% acceleration buff
7.072% bombardment cooldown buff
8.401% damage reduction buff
7.072% weapon cooldown buff
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#23 Defender0

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Posted 09 April 2013 - 04:25 PM

i cant believe i followed that math lol this seems like a good idea though.

Also, again, the numbers i chose were just arbitrary, they are free to change as needed. So, if anyone has any suggestions for different values, go right ahead and put them in. Math involving up to basic calculus is allowed :P
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#24 Dhoulmegus

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Posted 09 April 2013 - 04:45 PM

i cant believe i followed that math lol this seems like a good idea though.

Also, again, the numbers i chose were just arbitrary, they are free to change as needed. So, if anyone has any suggestions for different values, go right ahead and put them in. Math involving up to basic calculus is allowed :P


So if we find dZ/dY when db/dX = 42 then we can find the area under the curve of the polar equations by eliminating the parameter and solving for the equation of the line tangent to the Maclauren polynomial on the interval π/6 ≤ a ≤ 11π/6 with an acceleration vector of < 3 - cosΘ , Hashtag# >.
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