Officially I challenge Sir defender0 to a battle!
#21
Posted 17 April 2013 - 01:07 AM
"But I knew him"
- Bucky Barnes
#22
Posted 17 April 2013 - 06:28 AM
This is war, Defender.
You can't tell your enemy what they can and can't do.
This is so we dont lag out the game with carrier spam.
#23 Guest_Golly 1st Earl Oxford VC_*
Posted 17 April 2013 - 07:08 AM
#24
Posted 17 April 2013 - 08:37 AM
#25 Guest_Golly 1st Earl Oxford VC_*
Posted 17 April 2013 - 10:01 AM
I think you're just preventing him effectively countering your supercarrier spam.
- sloosecannon and Kommrad II like this
#26
Posted 17 April 2013 - 11:59 AM
It ain't something new and exciting and heck it's borderline OP especially against TEC in Vanilla not so much the Vasari because Phase traps.
#27
Posted 17 April 2013 - 02:05 PM
borderline OP
This is why i dont want eion wars going on in these "challenges", because its an OP tactic and even a noob can do it. These are supposed to be matches of skill, not matches of who can get the most strikecraft.
#28
Posted 17 April 2013 - 02:48 PM
Flak in this mod is much more powerful than flak in Vanilla especially.
The number of flak and fighters you have, the numbers of bombers you need to be effective exponentially increases.
#29
Posted 17 April 2013 - 02:50 PM
You demostrate skill being able to counter the bomber spam.
Flak in this mod is much more powerful than flak in Vanilla especially.
The number of flak and fighters you have, the numbers of bombers you need to be effective exponentially increases.
Wrong. You demonstrate skill by being able to take your opponent out ship to ship, fleet to fleet. Having to set up an AA screen requires spamming makos, which requires basic skills involving clicking a mouse many times in a second.
#30
Posted 17 April 2013 - 02:55 PM
Sins has always been a game of counters. How well you can play them together without gimping the effective fighting power of your fleet is skill.
#31
Posted 17 April 2013 - 03:00 PM
Being able to strategically defeat a similarly sized enemy fleet (no nukes involved) requires far more strategy since you have to know how many of each ship you will need to get a varied and powerful fleet. THAT is what im trying to point out.
#32
Posted 17 April 2013 - 09:04 PM
- sloosecannon, Despoiler25, Defender0 and 1 other like this
#33 Guest_Golly 1st Earl Oxford VC_*
Posted 18 April 2013 - 08:06 AM
God you're all whiny bitches.
#34
Posted 18 April 2013 - 08:32 AM
Either that or they'll just hate us for doing it.
#35
Posted 18 April 2013 - 10:29 AM
I get the feeling that if we Eion spam then victories are invalidated to them.
Either that or they'll just hate us for doing it.
Yep, we will accept defeat gracefully if it is legitimate and not a cheap noob tactic that is impossible to effectively counter quickly.
#36
Posted 18 April 2013 - 10:59 AM
#37
Posted 18 April 2013 - 12:07 PM
#38
Posted 18 April 2013 - 12:58 PM
#39
Posted 18 April 2013 - 04:29 PM
#40
Posted 18 April 2013 - 04:40 PM
I have a question how do you guys corridante your attacks? Is there a team chat in game? And or a teamspeak you his use?Eions are meant to support fleets and we balance the game in a 1v1 fashion. 2v2 is semi balanced but youll get more spam there because Person A is going to go heavy frigtes while person B spams eions for massive fighter fleets so put together you have a huge fleet. thats really hard to stop and even in games like company of heroes it happens. Balancing is being done on a 1v1 level.
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