Jump to content

  • Log In with Google      Sign In   
  • Create Account

Photo
- - - - -

Gamma station


  • Please log in to reply
127 replies to this topic

#1 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 16 November 2013 - 04:29 PM

I have heard that the station may be added so I've been doing some research and i've noticed that the station does not have much of a background, so i thought i would do a little brainstorming on what it might be armed with, abilities, and things of the sort.

 

Base Station stats (no Upgrade)

  • Hull: 3000
  • Armor: 6
  • Antimatter: 0
  • Average AA helix gun damage: 25
  • Average Railgun Damage: 500

 

 

Armament

 

For Anti Fighter duty, one would logically call upon pointdefense cannons, i was thinking around 8-16 located on the top and bottom each divided about the station in groups of two

 

For combating vessels, perhaps 2 rail gun turrets, while i realize this is not cannon I think it would still be realistic to have some form of anti ship defense. Perhaps having a slow amount of fire at 500 damage each.

 

Abilities 

 

Ok it will go like this

 

NAME (LEVEL #-#)

  • STAT
  • STAT
  • STAT
  • DESCRIP LEVEL 1 
  • DESCRIP LEVEL 2 (IF ANY)
  • DESCRIP LEVEL 3 (IF ANY)
  • DESCRIP LEVEL 4 (IF ANY)

 

Armor (level 1-4) ​​​​

  • Add about 2000-3000 hull points each upgrade
  • Adds 1-2 Armor per upgrade
  • Increases hull repair rate by 2%-5% per upgrade
  • Increases hull strength, armor, and repair rate. (level 1-4 descrip)

Hangar (level 1-2)

  • Add 2 fighter squadrons per upgrade

Slipspace detection (level 1) 

  • Allows slipspace jumps to be detected a extra gravity well away (ie on a planet with fully upgraded slipspace rupture detection you would detect 3 jumps away not 2 or when deep in enemy space, can detect ships moving toward that gravity well.)

Spartan Boarding Party (level 1-2)

  • Antimatter reserve increase: 150
  • Antimatter cost: 75
  • Cool down: 200
  • (Level 2) Antimatter resrve increase: 300
  • (Level 2) Antimatter cost: 100
  • (Level 2) Cool down : 150 
  • (Level 1) Allows Spartans to be deployed via pelican to a enemy ship, doing damage or taking control depending on a 50-50 chance but this would not effect capitals.
  • (Level 2) cool down is shortened and has a 75 percent chance to take over the ship and only a 25 percent to damage it heavily.

Systematic overload (level -1-2)

  • Cool down time: 60
  • Damage: 25%
  • (Level 2) Cool down time: 40
  • (Level 2) Damage: 12%
  • (Level 2) Antimatter: 100
  • (Level 2) Antimatter Regen rate: 5%
  • Overloads one of four of the reactors on board in one area of the station, taking down the stations health by a quarter but doing damage in the area surrounding the station.
  • (level 2) increases the amount of reactors but lestining amount of damage thus allowing more detonations at a lower damage, this also increase antimatter regen due to more reactors.

Slipspace prevention system (level 1-2)

  • Cool down time: 250
  • Duration: 90
  • (Level 2) Cool down time: 220
  • (Level 2) Duration: 120
  • Uses gamma rays to slow down enemy ships approaching the gravity well.
  • (level 2) lower cool down and longer effect

I will edit this as i think of more or think of new stats or changes

Thoughts? comments?



#2 ShadowOfIntent

ShadowOfIntent

    The Master Janitor

  • Members
  • 182 posts
  • LocationYou don't feel the breathing on your neck?

Posted 16 November 2013 - 05:32 PM

Seems like a good layout, though I'd suggest more fighter squadrons like 3 for each hanger upgrade. However, I think the team already has a plan for the gamma station.
Spoiler

#3 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 16 November 2013 - 05:33 PM

Seems like a good layout, though I'd suggest more fighter squadrons like 3 for each hanger upgrade. However, I think the team already has a plan for the gamma station.

Where? id love to go read about it but it must have evaded my endless search to find info



#4 m468

m468

    Coordinator

  • Inactive Staff
  • 1,164 posts

Posted 16 November 2013 - 05:35 PM

The Anchor is the glorified fighter hanger gamma will not fufil that same role.
"Japan received freedom so hard it was atomizing." -VDNKh
Spoiler

#5 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 16 November 2013 - 05:41 PM

The Anchor is the glorified fighter hanger gamma will not fufil that same role.

Really? because on condemned there was fighter repair bay. And in my opinion, it would be HIGHLY impractical for only one repair bay, so it must be able to hold at least hold a squadron.



#6 ShadowOfIntent

ShadowOfIntent

    The Master Janitor

  • Members
  • 182 posts
  • LocationYou don't feel the breathing on your neck?

Posted 16 November 2013 - 05:44 PM

Really? because on condemned there was fighter repair bay. And in my opinion, it would be HIGHLY impractical for only one repair bay, so it must be able to hold at least hold a squadron.

. They plan for it to be a full-on military defense station, I think.
Spoiler

#7 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 16 November 2013 - 05:47 PM

Ok i get it now



#8 Rovert10

Rovert10

    Balance Team

  • Mod Staff
  • 1,024 posts

Posted 16 November 2013 - 06:33 PM

The question is differentiating between the Anchor and Gamma class stations.

 

There really isn't anything much in the UNSC Arsenal other than giving the Gamma Class the ability to shoot nukes or fire a MAC.

Maybe we should fill the Gamma Station with like 4 separate copies of a Shiva ability so it just shoots off hordes of nukes being the large military station that it is.



#9 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 16 November 2013 - 06:39 PM

The question is differentiating between the Anchor and Gamma class stations.

 

There really isn't anything much in the UNSC Arsenal other than giving the Gamma Class the ability to shoot nukes or fire a MAC.

Maybe we should fill the Gamma Station with like 4 separate copies of a Shiva ability so it just shoots off hordes of nukes being the large military station that it is

 

The question is differentiating between the Anchor and Gamma class stations.

 

There really isn't anything much in the UNSC Arsenal other than giving the Gamma Class the ability to shoot nukes or fire a MAC.

Maybe we should fill the Gamma Station with like 4 separate copies of a Shiva ability so it just shoots off hordes of nukes being the large military station that it is.

 

 

That is a awesome idea, but i dought it would make it into the game, that's pretty overpowered, but still it would be cool to see.

 



#10 Fleet Admiral agigabyte

Fleet Admiral agigabyte

    Necromancer Supreme, agig did 9/11 2015

  • Authorized Playtester
  • 1,723 posts
  • Steam:Fleet Admiral agigabyte
  • LocationUNSC Skrubtester

Posted 16 November 2013 - 07:10 PM

That is not proper quoting, unless you are using mobile, in which case you are excused.


WE WILL RIP THEIR SKULLS FROM THEIR SPINES, AND TOSS THEM AWAY, LAUGHIN'!

Oh, I know what the ladies like... -Sarge Johnson


God have mercy on whatever alien race discovers this forum long after the human race destroys itself -Crisiss


Quotes from anywhere
Spoiler
[/quote]

#11 Unikraken

Unikraken

    친애하는 지도자

  • Administrators
  • 2,910 posts
  • Steam:Unikraken
  • LocationNew Mexico

Posted 16 November 2013 - 07:14 PM

Gonna go ahead and throw my $20 here. Gamma station as the second station, is, to me, a bad idea. We need a second station that is actually a functional starbase, but I would rather we design one that fits into the universe while providing a menacing look that Gamma station does not have. Maybe something attached to an asteroid, that can deploy mini-smac stations or something to that effect. I want a powerhouse and I don't think Gamma station is believable as that. Artists feel free to pull concepts out for me to judge for that route.


  • CanadaMan7, MrChipps, Bornstellaris and 1 other like this

[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

"Unikraken can soothe any nasties."


#12 Fleet Admiral agigabyte

Fleet Admiral agigabyte

    Necromancer Supreme, agig did 9/11 2015

  • Authorized Playtester
  • 1,723 posts
  • Steam:Fleet Admiral agigabyte
  • LocationUNSC Skrubtester

Posted 16 November 2013 - 07:17 PM

Gonna go ahead and throw my $20 here. Gamma station as the second station, is, to me, a bad idea. We need a second station that is actually a functional starbase, but I would rather we design one that fits into the universe while providing a menacing look that Gamma station does not have. Maybe something attached to an asteroid, that can deploy mini-smac stations or something to that effect. I want a powerhouse and I don't think Gamma station is believable as that. Artists feel free to pull concepts out for me to judge for that route.

 

As you have my soul I am forced to agree with you.


  • Unikraken and sloosecannon like this
WE WILL RIP THEIR SKULLS FROM THEIR SPINES, AND TOSS THEM AWAY, LAUGHIN'!

Oh, I know what the ladies like... -Sarge Johnson


God have mercy on whatever alien race discovers this forum long after the human race destroys itself -Crisiss


Quotes from anywhere
Spoiler
[/quote]

#13 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 16 November 2013 - 07:18 PM

Really? the mighty Kraken dosn't support the gamma base? other than that shocker i do have to agree though, the gamma station seemed more like a glorified smac platform without the Smac itself.



#14 Unikraken

Unikraken

    친애하는 지도자

  • Administrators
  • 2,910 posts
  • Steam:Unikraken
  • LocationNew Mexico

Posted 16 November 2013 - 07:21 PM

Really? the mighty Kraken dosn't support the gamma base? other than that shocker i do have to agree though, the gamma station seemed more like a glorified smac platform without the Smac itself.

I'm pretty sure I was the one who suggested Gamma base, but it may have not been me. Regardless, we need a #2, just don't think Gamma is it.


[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

"Unikraken can soothe any nasties."


#15 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 16 November 2013 - 07:27 PM

Gonna go with a stupid idea here, but why not. What about a platform composed of four smacs all around like a spire like structure. While this all my own idea here and not cannon , just thought it was worth a shot.



#16 Unikraken

Unikraken

    친애하는 지도자

  • Administrators
  • 2,910 posts
  • Steam:Unikraken
  • LocationNew Mexico

Posted 16 November 2013 - 07:31 PM

My idea would have to be fanon as well, but I like the idea of separate macs that show up after the upgrade, which is possible.


[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

"Unikraken can soothe any nasties."


#17 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 16 November 2013 - 07:34 PM

Yea, your right that sounds better.



#18 JasonAHawkins

JasonAHawkins

    Loves Bornsteller, who wouldn't?

  • Members
  • 358 posts

Posted 16 November 2013 - 07:35 PM

Maybe a station that looks non standard, erected for frontier defense with MACs stripped from frigates and cruisers, like the front half of a Charon wired to the station.


Bornsteller is so good of a modeler that he should be on the cover of Victoria Secret.™

#19 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 16 November 2013 - 07:39 PM

Maybe a station that looks non standard, erected for frontier defense with MACs stripped from frigates and cruisers, like the front half of a Charon wired to the station.

Im picturing a supercarrier with paris macs strapped to it and platforms coming from the front and back, in other words like something the insurrectionists would try to pull of as a star base, so im not to cozy to the idea but that's just me.



#20 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 16 November 2013 - 07:56 PM

I got a idea, what about a structure resembling a plus, with a large spire facing down wards. On the end of each segment of the plus is 4 point defense guns and one mac (NOT A SMAC) and on the bottom spire are numerous hangar bays, then in the center of the plus is something like a Hexagon shaped control center with antennas ontop.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users