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Wormhole Replacement


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#121 Zero

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Posted 16 April 2013 - 11:01 PM

I'll send you the file if you want it, whats your preferred format?

PM me the .obj file. This shouldn't be too hard, can do it with a 1024 since its symmetrical just have it cloned around the entire structure. :)

qqpudUa.gif

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#122 Bornstellaris

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Posted 16 April 2013 - 11:11 PM

PM, Away!
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#123 D4RKST0RM99

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Posted 17 April 2013 - 12:07 AM

will it have the illuminated inner surface?

#124 Bornstellaris

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Posted 17 April 2013 - 12:45 AM

will it have the illuminated inner surface?


Maybe, I don't see why not. Zero is texturing it so maybe he can answer this.

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#125 KhevaKins

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Posted 17 April 2013 - 01:34 AM

I think the Sentinal Factories from Halo 2 are the obvious choice.

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http://halo.wikia.co...turing_facility

That would be totally badass. You make a neutral forerunner ship that inhabits the portal gravity well. The ship in turn can either make sentinel (strike craft) and/or small forerunner frigates. The Building ship can not jump between gravity wells or go through the portal. It also cannot be destroyed but can be captured by other ships. The forerunner frigates can how ever be used and moved between gravity wells. So basically it is a starbase that looks like the ship from halo 2.
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led203_crashed_0.pngled203.jpg

#126 Bornstellaris

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Posted 17 April 2013 - 01:46 AM

Sentinels yes but I'm iffy on the frigates, I'm working on that model so I'll see if I can make the 'inside' of it look more like it produces frigates.

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#127 D4RKST0RM99

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Posted 17 April 2013 - 01:46 AM

Posted Image
reworked the image and reduced the haze effect

#128 Bornstellaris

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Posted 17 April 2013 - 01:49 AM

I like the other one better.

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#129 D4RKST0RM99

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Posted 17 April 2013 - 02:16 AM

aw, u cant see anything in the first one

#130 Bornstellaris

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Posted 17 April 2013 - 02:26 AM

I like the haze, it just looks nicer.

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#131 Zero

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Posted 17 April 2013 - 02:19 PM

Posted Image
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qqpudUa.gif

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#132 Centurian128

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Posted 17 April 2013 - 02:24 PM

I think there should be slightly more segmentation between sections like in Darkstorm's artwork, but this could easily do without that. Looks fantastic.

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#133 sloosecannon

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Posted 17 April 2013 - 02:28 PM

*snip*

Damn
#define true false
//happy debugging suckers!!!!!

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#134 Bornstellaris

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Posted 17 April 2013 - 02:32 PM

*sniff* She's so beautiful, my first model to be textured by anyone.

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#135 sloosecannon

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Posted 17 April 2013 - 02:55 PM

*sniff* She's so beautiful, my first model to be textured by anyone.

Question... why aren't you on the modeling team yet? WHY!?
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#define true false
//happy debugging suckers!!!!!

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Donate to the forum! https://kd8rho.net/donate

#136 Bornstellaris

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Posted 17 April 2013 - 03:07 PM

Question... why aren't you on the modeling team yet? WHY!?


Ask your CO

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#137 damn_tall_marine

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Posted 17 April 2013 - 03:13 PM

Ask your CO

Is it because he is forerunner?

#138 Bornstellaris

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Posted 17 April 2013 - 03:43 PM

Maybe, they already have one Forerunner on the team so they may not need another.

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#139 CQBEXPT

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Posted 17 April 2013 - 05:49 PM

Zero have I ever said how amazing you are?
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#140 Bornstellaris

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Posted 17 April 2013 - 05:57 PM

He really is isn't he.

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