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Wormhole Replacement


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#161 Dhoulmegus

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Posted 18 April 2013 - 06:03 PM

You guys are making me work to find particles aren't you!? This is a huge conspiracy against me! I'm joking; however, this is some amazing/impressive work thus far, and I can't wait to help out.
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#162 damn_tall_marine

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Posted 18 April 2013 - 06:36 PM

You guys are making me work to find particles aren't you!? This is a huge conspiracy against me! I'm joking; however, this is some amazing/impressive work thus far, and I can't wait to help out.

Hey by some miracle and great skill on your part sir I am sure you can get it to look like the portal from halo 3 :)

#163 Defender0

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Posted 18 April 2013 - 06:39 PM

you should see what hes done with... well, every particle lol

#164 Dhoulmegus

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Posted 18 April 2013 - 06:39 PM

Hey by some miracle and great skill on your part sir I am sure you can get it to look like the portal from halo 3 :)


Pssst... I already have! :D The problem is that I don't have the model to scale it with.
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#165 damn_tall_marine

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Posted 18 April 2013 - 06:42 PM

Ah :) well I'm sure zero or bornsteller could help you out with that? Right?

#166 Dhoulmegus

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Posted 18 April 2013 - 06:45 PM

Ah :) well I'm sure zero or bornsteller could help you out with that? Right?


I believe so, though I've never actually worked with either directly.
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#167 damn_tall_marine

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Posted 18 April 2013 - 06:47 PM

I bet if you used manners and and what not you could get the model :) plus just tell bornsteller he is the best forerunner and he will hand it over without a fuss lol
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#168 Bornstellaris

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Posted 18 April 2013 - 06:47 PM

Zero's got the textured model, I don't think you would want the untextured one.

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#169 sloosecannon

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Posted 18 April 2013 - 06:50 PM

Zero's got the textured model, I don't think you would wont the untextured one.


I think he wants it for scaling purposes...
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#170 Bornstellaris

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Posted 18 April 2013 - 06:50 PM

Well I'll send him the untextured one then.

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#171 Dhoulmegus

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Posted 18 April 2013 - 06:51 PM

Well I'll send him the untextured one then.


The question is how.

Edit: Oh, and I need the model already scaled with Sins prior. Otherwise I don't know how it will go.
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#172 Bornstellaris

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Posted 18 April 2013 - 06:53 PM

The question is how.

Edit: Oh, and I need the model already scaled with Sins prior. Otherwise I don't know how it will go.


I'll send you the download link for it by PM and what do you mean scaled with Sins prior?


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#173 Dhoulmegus

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Posted 18 April 2013 - 06:56 PM

what do you mean scaled with Sins prior?


I've only ever used the .MESH files included in the game and mod. I'll give it a whack, but I don't know how we would scale it in the end. From what I've read, I noticed a conclusion that it will be larger than the gravity well.
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#174 Bornstellaris

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Posted 18 April 2013 - 06:59 PM

Yeah I think Uni wants it larger then the gravity well, just go with that.

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#175 Emberblaque

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Posted 18 April 2013 - 07:04 PM

From what I understand it's also being considered to make the mesh part of the particle effect, since wormholes are already all particle effects.

#176 Dhoulmegus

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Posted 18 April 2013 - 07:06 PM

From what I understand it's also being considered to make the mesh part of the particle effect, since wormholes are already all particle effects.


Exactly, and I can't convert it to a mesh file myself because Autodesk has decided to say that my authentication has failed and the number 20 is relevant to that as well.
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#177 Emberblaque

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Posted 18 April 2013 - 07:12 PM

Exactly, and I can't convert it to a mesh file myself because Autodesk has decided to say that my authentication has failed and the number 20 is relevant to that as well.


I think Canada's the only one on our team who converts the .obj files to .mesh format. So he would be the one to get that textured model to so that you can make the effect. Sorry if I'm stating the obvious, but I didn't imagine that you've had to use any meshes in your particle effects yet, in which case you wouldn't know.

#178 Dhoulmegus

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Posted 18 April 2013 - 07:29 PM

I think Canada's the only one on our team who converts the .obj files to .mesh format. So he would be the one to get that textured model to so that you can make the effect. Sorry if I'm stating the obvious, but I didn't imagine that you've had to use any meshes in your particle effects yet, in which case you wouldn't know.


I've used meshes plenty of times when making particles. To scale the engine effects properly I had to add a mesh of every ships into the file and move it into the right position.
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#179 sloosecannon

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Posted 18 April 2013 - 07:40 PM

I've used meshes plenty of times when making particles. To scale the engine effects properly I had to add a mesh of every ships into the file and move it into the right position.

Wow. Nice. Now that's dedication
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#180 damn_tall_marine

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Posted 18 April 2013 - 07:46 PM

Exactly, and I can't convert it to a mesh file myself because Autodesk has decided to say that my authentication has failed and the number 20 is relevant to that as well.

I say sir your amazing!




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