Well I guess you haven't read just how much punishment that one ship took. And as Defender say it was very heavily armed and on top of that rare. Besides the Assault Carrier was rather common.
A new Titan idea
#21
Posted 08 December 2013 - 07:18 PM
#22
Posted 09 December 2013 - 03:38 AM
To be honest, I just want to see a giant dildo as the covie's titan for shits and gigs. but replace it with the actual titan
#23
Posted 09 December 2013 - 04:54 AM
To be honest, I just want to see a giant dildo
Why would you say this in the world?
#24
Posted 09 December 2013 - 05:00 AM
Why would you say this in the world?
Shits, and Gigs, and why not? give people some lols.
Imagine their reaction when they see I giant Dildo blowing ships up...
It could have the ability "Turkey Slap".
#25
Posted 09 December 2013 - 09:01 AM
Shits, and Gigs, and why not? give people some lols.
Imagine their reaction when they see I giant Dildo blowing ships up...
It could have the ability "Turkey Slap".
Why....why....WHY
- wex3^4 likes this
#26
Posted 09 December 2013 - 09:55 AM
Why....why....WHY
Delilah
#27
Posted 09 December 2013 - 02:26 PM
why NOT
#28
Posted 09 December 2013 - 02:29 PM
#29
Posted 09 December 2013 - 02:32 PM
If you were to make a poll about this decision, I'd say yes.
#30
Posted 09 December 2013 - 03:14 PM
- Defender0 likes this
#32
Posted 10 December 2013 - 03:20 PM
#33
Posted 10 December 2013 - 03:23 PM
Just going off the Hephaestus idea, is it possible to make the Titan buildable only from a star base like the anchor station or uneven elephant?
Probably, but the Infinity would dwarf the Anchor; just look at the Cradle.
#34
Posted 10 December 2013 - 03:56 PM
Probably, but the Infinity would dwarf the Anchor; just look at the Cradle.
Well that could be dealt with rather easily, at least i think, i have heard stuff around the forums like that and it sounds like the ship in the building would be reduced in size only to reappear at full.
#35
Posted 10 December 2013 - 04:03 PM
Well that could be dealt with rather easily, at least i think, i have heard stuff around the forums like that and it sounds like the ship in the building would be reduced in size only to reappear at full.
Mixed emotions about that, sounds cool, but I'm not sure the purpose. However, I'm done dream-crushing for one day...
#36
Posted 10 December 2013 - 04:04 PM
Mixed emotions about that, sounds cool, but I'm not sure the purpose. However, I'm done dream-crushing for one day...
Dream crushing? hardly, frankly im Ok with it phasing into the starbase, but i know others are not, so just thought i would put that out there.
#37
Posted 10 December 2013 - 04:11 PM
Mixed emotions about that, sounds cool, but I'm not sure the purpose. However, I'm done dream-crushing for one day...
You could do it so that the Titans are a bit harder to get than they are in vanilla sins, and it's slightly more canonical (what with building them at a secret facility in the Ort cloud)
- Moustachio86 likes this
#38
Posted 10 December 2013 - 04:28 PM
There has been a plan (only on playtester level, nothing official) to have the research needed at the end of respective trees, making it the ultimate end-game feature.You could do it so that the Titans are a bit harder to get than they are in vanilla sins, and it's slightly more canonical (what with building them at a secret facility in the Ort cloud)
So instead of:
Titan I --->Titan II ---> Titan III ---> Titan Complete
right at the start with bonuses for each upgrade, it's more like:
Shielding/Armour Chain ----> Titan Hull
Weapons Research Chain ---> Titan Weapons
etc. With each of the Titan research tabs being likely tech level 7 or 8.
Suggested chains have included the above as well as Spartan IVs, Energy Projectors, A.I. and Forerunner Engines. Some are easier to tag onto existing chains, some may have to be standalone. I don't think there's a restriction on the number of research options so this could be something to play around with.
The main benefit of this is not only does it require serious time and energy to be sunk in, but it also gives a proper endgame feel. It is, as you said, far more difficult than Vanilla Titans (which can be rushed in 10-15 minutes).
Another feature of this was designed to take advantage of the small change that Ironclad made by allowing titan research to buff the entire fleet. Thus researching the hull buff would give shields to frigates, Spartan IVs would dramatically buff invasion rates,while the engines research would grant faster slip space movement to the whole fleet, again representing the improvements gleaned from Infinity's forerunner engines. In short, once the UNSC busts this bad boy out, the Covvies are going to have a bad time.
As these are my, Doulmegas' and Con7Con's original ideas I'm quite attached to it and would push quite heavily for its implementation when Titan development starts.
What do you guys think?
- Metanator likes this
#39
Posted 10 December 2013 - 04:34 PM
There has been a plan (only on playtester level, nothing official) to have the research needed at the end of respective trees, making it the ultimate end-game feature.
So instead of:
Titan I --->Titan II ---> Titan III ---> Titan Complete
right at the start with bonuses for each upgrade, it's more like:
Shielding/Armour Chain ----> Titan Hull
Weapons Research Chain ---> Titan Weapons
etc. With each of the Titan research tabs being likely tech level 7 or 8.
Suggested chains have included the above as well as Spartan IVs, Energy Projectors, A.I. and Forerunner Engines. Some are easier to tag onto existing chains, some may have to be standalone. I don't think there's a restriction on the number of research options so this could be something to play around with.
The main benefit of this is not only does it require serious time and energy to be sunk in, but it also gives a proper endgame feel. It is, as you said, far more difficult than Vanilla Titans (which can be rushed in 10-15 minutes).
Another feature of this was designed to take advantage of the small change that Ironclad made by allowing titan research to buff the entire fleet. Thus researching the hull buff would give shields to frigates, Spartan IVs would dramatically buff invasion rates,while the engines research would grant faster slip space movement to the whole fleet, again representing the improvements gleaned from Infinity's forerunner engines. In short, once the UNSC busts this bad boy out, the Covvies are going to have a bad time.
As this is my, Doulmegas' and Con7Con's original ideas I'm quite attached to it and would push quite heavily for its implementation when Titan development starts.
What do you guys think?
This is a awesome idea, I wish i knew what other ideas you guys have, would be a interesting read. But back to the titan, if it was like this, it would make playing out the war much easier to, something i know all Halo fnas want to do in some way shape or form. So I like the idea, and i think it will drastically improve how the game plays. Te real question is here if the devs want to add this or not.
#40
Posted 10 December 2013 - 05:20 PM
There has been a plan (only on playtester level, nothing official) to have the research needed at the end of respective trees, making it the ultimate end-game feature.
So instead of:
Titan I --->Titan II ---> Titan III ---> Titan Complete
right at the start with bonuses for each upgrade, it's more like:
Shielding/Armour Chain ----> Titan Hull
Weapons Research Chain ---> Titan Weapons
etc. With each of the Titan research tabs being likely tech level 7 or 8.
Suggested chains have included the above as well as Spartan IVs, Energy Projectors, A.I. and Forerunner Engines. Some are easier to tag onto existing chains, some may have to be standalone. I don't think there's a restriction on the number of research options so this could be something to play around with.
The main benefit of this is not only does it require serious time and energy to be sunk in, but it also gives a proper endgame feel. It is, as you said, far more difficult than Vanilla Titans (which can be rushed in 10-15 minutes).
Another feature of this was designed to take advantage of the small change that Ironclad made by allowing titan research to buff the entire fleet. Thus researching the hull buff would give shields to frigates, Spartan IVs would dramatically buff invasion rates,while the engines research would grant faster slip space movement to the whole fleet, again representing the improvements gleaned from Infinity's forerunner engines. In short, once the UNSC busts this bad boy out, the Covvies are going to have a bad time.
As these are my, Doulmegas' and Con7Con's original ideas I'm quite attached to it and would push quite heavily for its implementation when Titan development starts.
What do you guys think?
I think that's a fantastic idea. The longer the game goes without Titans, the better as far as I'm concerned. I'm generally wary of Titans in general; they tend to royally bork the balance of the game by being gigantic meat shields that can tank an entire fleet's worth of damage and dish out tons of damage. And it's even worse when they have spammable, horrific AOE abilities. Thus, in most mods/regular Sins, obtaining your Titan is priority #1 and its effectiveness is not anywhere near proportional to its cost (~3 measely capital ships).
I assume that with the way Prophets has altered the gameplay to be faster and have ships die much quicker, Titans will not be the nigh-unkillable monsters they normally are and will still die relatively quickly under the combined fire of enemy ships. My point is, I'm fine with titans being very powerful, as long as their power is equal to their cost which is not the case in 99% of mods and regular Sins.
So anything that de-emphasizes the role titans play throughout a normal match and delays their entry is fine by me.
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