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The Alpha Suggestion thread


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#81 Lord Stark

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Posted 25 December 2013 - 11:02 PM

Also is the SDV corvette a placeholder model?



#82 Unikraken

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Posted 25 December 2013 - 11:45 PM

Also is the SDV corvette a placeholder model?

Anything you look at in the game and go

 

ewww.gif

 

is probably going to be replaced over time. Also anything that isn't canon looking.


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#83 Vrishnak92

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Posted 25 December 2013 - 11:52 PM

From a message I sent directly to uni:

"Hey uni, since both the UNSC & covenant have a way of making direct slip jumps, is it possible for you guys to make a piece of research that allows allies to share those slip lanes?"

#84 Moustachio86

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Posted 26 December 2013 - 03:28 AM

From a message I sent directly to uni:

"Hey uni, since both the UNSC & covenant have a way of making direct slip jumps, is it possible for you guys to make a piece of research that allows allies to share those slip lanes?"


This will probably be a Pact in the diplomacy tree. I think the Vasari already had something similar so it shouldn't take too much fiddling.

#85 Faced

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Posted 26 December 2013 - 03:31 AM

Add more easter eggs to the game. more RvB stuff and maybe some Sergeant Johnson stuff.


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#86 EKHawkman

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Posted 26 December 2013 - 07:53 AM

I'm relatively new, so this may have been brought up before, but is there a way for us UNSC players to see the cooldown on the MAC guns so we can micro a little easier? Because as it is I need to be very careful when phase 1 comes up again that I don't waste MAC rounds on relatively damaged ships. It'd also help with kiting and other things. If not I'm assuming because it'd be a bugger to code?



#87 Unikraken

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Posted 26 December 2013 - 10:35 AM

I'm relatively new, so this may have been brought up before, but is there a way for us UNSC players to see the cooldown on the MAC guns so we can micro a little easier? Because as it is I need to be very careful when phase 1 comes up again that I don't waste MAC rounds on relatively damaged ships. It'd also help with kiting and other things. If not I'm assuming because it'd be a bugger to code?

Not possible in game, but we have them list on our wiki (WIP): http://sotp.wikia.co...e_Prophets_Wiki


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#88 SPECTRE

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Posted 26 December 2013 - 10:53 AM

Not possible in game, but we have them list on our wiki (WIP): http://sotp.wikia.co...e_Prophets_Wiki

Cooldown not specified.


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#89 EKHawkman

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Posted 27 December 2013 - 01:07 PM

Not possible in game, but we have them list on our wiki (WIP): http://sotp.wikia.co...e_Prophets_Wiki

That's a shame, would've made playing UNSC a bit easier to micro correctly. 

A balance question I have: It seems strike craft can last quite awhile after their carrier is destroyed, and can still be extremely potent in the early game. Multiple times I have managed to strike down a small Covie fleet only to have 2 squads of bombers finish off my capital ship. Could the damage after carrier death use a little tweaking? It feels weird to be terrorized by carrierless-bombers striking down my marathons. 






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