Jump to content

  • Log In with Google      Sign In   
  • Create Account

Photo
- - - - -

The Alpha Suggestion thread


  • Please log in to reply
88 replies to this topic

#41 Antigeist

Antigeist

    Crewman Apprentice

  • Members
  • 47 posts

Posted 19 December 2013 - 01:32 PM

i decided to check the entity files, the SD has a shield restore rate of about 1/3rd of what the CAS has

Is that… on purpose? If so, why? It makes my heart sad.



#42 Defender0

Defender0

    Reclaimer

  • Members
  • -1,937 posts

Posted 19 December 2013 - 01:42 PM

pretty sure thats not on purpose as thats the original vanilla shield regen value



#43 Alonzo999

Alonzo999

    Crewman Apprentice

  • Members
  • 26 posts
  • Steam:Alonzo472
  • LocationSome were in merica

Posted 19 December 2013 - 01:52 PM

CCS needs higher fleet supply, CCS spams are way too common, and too hard to stop without SMACS.

UNSC fleet supply is all F****** up, i can have 40 capital ships, but have few escorts along side them.

covenant starbase, is way too OP, i mean that shits got beam weapons, fighters, shields, high hit points and the fucker moves too, thing took all i had to take it down.

Also what happened to the following popular ideas?

The splaser ship.

the omega class orbital emplacement.

and the second starbase in orbit around UNSC planets.

i found out how to make 2 starbases in one gravity well

the only way to use macs right now is to use cheat engine or to wait

All it takes is 1 flood fighter to blow up on your ships and the domino affect kicks your ass almost everytime can you make it a 45% to infect cause i took me 45minutes to make my fleet it took me a good short 10 mins to lose them to that when i jumped in no way to avoid it



#44 Moustachio86

Moustachio86

    UniMinion

  • Contributor
  • 1,360 posts

Posted 19 December 2013 - 01:55 PM

if you would had played me then you would have raged i found out how to build 2 star bases at once


Oh, TWO completely unarmed stations with largish fighter bays? I'm quaking.
  • Emberblaque, Defender0 and Demosthenes like this

#45 Moustachio86

Moustachio86

    UniMinion

  • Contributor
  • 1,360 posts

Posted 19 December 2013 - 01:56 PM

I kid. Anchors are worthwhile. Especially for Phase stabiliser capabilities.

I would guess it's because you got the planet upgrade that gives an extra starbase slot? It happens. Not infrequently.

#46 SPECTRE

SPECTRE

    Banned user who criticised terrorists

  • Members
  • 3,455 posts
  • LocationANGLIA BRUV, HOME TO THE PRODIGY, NON CRIMINAL GANGSTAS AND FARMERS

Posted 19 December 2013 - 01:58 PM

Thats why i want the Omega class, thing we came up with.


I'm back (temp)

Spoiler

#47 m468

m468

    Coordinator

  • Inactive Staff
  • 1,164 posts

Posted 19 December 2013 - 03:27 PM

We had to limit the number of ships that could bombard to keep the AI from crapping itself.
"Japan received freedom so hard it was atomizing." -VDNKh
Spoiler

#48 Antigeist

Antigeist

    Crewman Apprentice

  • Members
  • 47 posts

Posted 19 December 2013 - 04:07 PM

I kid. Anchors are worthwhile. Especially for Phase stabiliser capabilities.

I would guess it's because you got the planet upgrade that gives an extra starbase slot? It happens. Not infrequently.

Speaking of phase stabilizers, are those staying in in some form? Are you going to make some new structure that justifies it? Or attach it to the culture building like SoaGE? Or something else?

 

If so, are you planning to give any Covenant ship that ability the Antorak Marauder has to create its own node? I can imagine how that might be somewhat OP, but on the other hand, if someone lets a single Covenant capital ship roam around behind enemy lines, you probably deserve to lose your home world. It seems like it would be fitting, considering the Covenant's slipspace precision. A scout comes across Earth and transmits the location to the fleet, at which point the whole Covenant fleet launches an attack.

 

Also, just for clarity: Anchor stations can build phase stabilizer nodes now, too? Did not notice that.



#49 Moustachio86

Moustachio86

    UniMinion

  • Contributor
  • 1,360 posts

Posted 19 December 2013 - 04:17 PM

They are staying. 

 

Anchor stations' 'improved destabilisation' is actually research for them to become phase stabilisers. It needs an update so people aren't confused. 

 

The exact mechanics of the covenant's are still very work in progress. I can't speculate what they'll look like but several ideas have been thrown in, none have been definitively confirmed or rejected.



#50 sloosecannon

sloosecannon

    Admin - I code stuff

  • Administrators
  • 2,468 posts
  • Steam:sloosecannon
  • LocationThis dimension (right now...)

Posted 19 December 2013 - 08:53 PM

Also what happened to the following popular ideas?
The splaser ship.

No model

the omega class orbital emplacement.

You guessed it! No model!

and the second starbase in orbit around UNSC planets.

Like... Gamma station? What do you mean by second starbase? Lol...
#define true false
//happy debugging suckers!!!!!

Notable SOTP forum/Steam chat quotes:

Spoiler

Donate to the forum! https://kd8rho.net/donate

#51 Dianno5741

Dianno5741

    Chief Petty Officer

  • Members
  • 581 posts
  • LocationIowa

Posted 20 December 2013 - 07:34 AM

Spectre. Marathons shouldn't replace thannys because theyre expensive. Late game econ you can only field max 40 maras vs no limit destroyers. And late game econ balancing is a bit of spamming good ships. The other 90%stuff of games especially against aggressive opponents you wont have the money to replace thannys. Build time is way longer for Marathon. And you don't need to invest so heavily into capital ship crew. Two ways to use marathons. Either as a sacrificial first strike nuke ship. Or to fire your nukes after the initial barrage.

bDNWw7L.png


#52 psdt

psdt

    Crewman

  • Members
  • 107 posts
  • LocationNM

Posted 20 December 2013 - 10:32 AM

So I've hit a bit of a stalemate in my current game. Figured you guys wouldn't mind the input.

Im playing of battlelines (i think) and I have one side colonized, and the AI has the other side of the map. As of right now neither me nor the AI have made any real progress against each other. My border planets are too locked down for them to get through, and their territory is so over-cultured that even when I raze a few planets I can't get a foot hold and i have to pullback to get more ships. So basically, I attack, kill a planet or two, run out of steam and retreat. They counter attack. All die. Repeat process.

 

Now don't get me wrong, I'm having a blast, but I don't think this is quite the gameplay you guys envisioned. To be fair the layout of the map is also a contirbutor. Theres like 5 choke points per side of the map, and unless you controll all of them the AI can just sneak around your force and recolonize behind you. If anything i'd say just make culutre buildings take up more slots. The AI's been building like 6 per planet.



#53 Dianno5741

Dianno5741

    Chief Petty Officer

  • Members
  • 581 posts
  • LocationIowa

Posted 20 December 2013 - 10:35 AM

Well stalemates will happen. As unsc if you get all your economic and tech you should win

bDNWw7L.png


#54 insaene

insaene

    Master of the Insane(You! Yeah YOU!!)

  • Contributor
  • 645 posts
  • LocationIn your mind, eating your sanity

Posted 20 December 2013 - 10:38 AM

Using culture feels like the laziest way to win... never use it. Just to counter ai culture spammimg.
Even though..I want to focus more on PVP than AI so it does not bugger me

Dwarf.png

It takes a dwarf to use magma for snow shoveling

Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones


#55 SPECTRE

SPECTRE

    Banned user who criticised terrorists

  • Members
  • 3,455 posts
  • LocationANGLIA BRUV, HOME TO THE PRODIGY, NON CRIMINAL GANGSTAS AND FARMERS

Posted 20 December 2013 - 10:41 AM

No model
You guessed it! No model!
Like... Gamma station? What do you mean by second starbase? Lol...

What if i did some concept work, so you lot can focus on other things?

By second starbase, i meant TEC loyalists get 2 starbases per grav well. 


I'm back (temp)

Spoiler

#56 psdt

psdt

    Crewman

  • Members
  • 107 posts
  • LocationNM

Posted 20 December 2013 - 11:11 AM

Well stalemates will happen. As unsc if you get all your economic and tech you should win

I'm so close too. I'm brining in some starbases, hopefully that'll bring reinfrocements quicker. If not ill just have to keep raiding planets till their economy collapses


  • Dianno5741 likes this

#57 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 20 December 2013 - 11:51 AM

Try a two pronged attack, that should work well and leave them off guard


  • SPECTRE likes this

#58 Unikraken

Unikraken

    친애하는 지도자

  • Administrators
  • 2,910 posts
  • Steam:Unikraken
  • LocationNew Mexico

Posted 20 December 2013 - 02:23 PM

So I've hit a bit of a stalemate in my current game. Figured you guys wouldn't mind the input.

Im playing of battlelines (i think) and I have one side colonized, and the AI has the other side of the map. As of right now neither me nor the AI have made any real progress against each other. My border planets are too locked down for them to get through, and their territory is so over-cultured that even when I raze a few planets I can't get a foot hold and i have to pullback to get more ships. So basically, I attack, kill a planet or two, run out of steam and retreat. They counter attack. All die. Repeat process.

 

Now don't get me wrong, I'm having a blast, but I don't think this is quite the gameplay you guys envisioned. To be fair the layout of the map is also a contirbutor. Theres like 5 choke points per side of the map, and unless you controll all of them the AI can just sneak around your force and recolonize behind you. If anything i'd say just make culutre buildings take up more slots. The AI's been building like 6 per planet.

Pull the save file out and put it up somewhere online, I'd like to play around with this.


[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

"Unikraken can soothe any nasties."


#59 daxter304

daxter304

    Crewman Apprentice

  • Members
  • 3 posts

Posted 20 December 2013 - 11:49 PM

Using culture feels like the laziest way to win... never use it. Just to counter ai culture spammimg.
Even though..I want to focus more on PVP than AI so it does not bugger me

That's how I have always played culture, it's such an annoying mechanic. Would it be possible to just remove culture?



#60 Moustachio86

Moustachio86

    UniMinion

  • Contributor
  • 1,360 posts

Posted 21 December 2013 - 03:11 AM

Culture cannot be removed entirely I think as the A.I. craps itself.
However, it may be reworked in future versions more so it represents the 'fear factor' of the Covenant. Ember observed a lot of the effects associated with culture in Sins could be quite well attributed to mass hysteria ie. evacuation of planets, lower productivity etc.
The idea was that culture would come from the Covenant ships or capital ships themselves, so more Covenant ships in the next gravity well broadcasting 'you will die' means less people stick around. UNSC propaganda would be more or less normal as it makes sense in the Sins engine.

Edit: So yeah. Culture can't be removed, but look forward to hopefully a system that makes a bit more sense. Something a bit more SotP-y in the future.
  • Emberblaque and Centurian128 like this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users