i decided to check the entity files, the SD has a shield restore rate of about 1/3rd of what the CAS has
Is that… on purpose? If so, why? It makes my heart sad.
Posted 19 December 2013 - 01:32 PM
i decided to check the entity files, the SD has a shield restore rate of about 1/3rd of what the CAS has
Is that… on purpose? If so, why? It makes my heart sad.
Posted 19 December 2013 - 01:42 PM
pretty sure thats not on purpose as thats the original vanilla shield regen value
Posted 19 December 2013 - 01:52 PM
CCS needs higher fleet supply, CCS spams are way too common, and too hard to stop without SMACS.
UNSC fleet supply is all F****** up, i can have 40 capital ships, but have few escorts along side them.
covenant starbase, is way too OP, i mean that shits got beam weapons, fighters, shields, high hit points and the fucker moves too, thing took all i had to take it down.
Also what happened to the following popular ideas?
The splaser ship.
the omega class orbital emplacement.
and the second starbase in orbit around UNSC planets.
i found out how to make 2 starbases in one gravity well
the only way to use macs right now is to use cheat engine or to wait
All it takes is 1 flood fighter to blow up on your ships and the domino affect kicks your ass almost everytime can you make it a 45% to infect cause i took me 45minutes to make my fleet it took me a good short 10 mins to lose them to that when i jumped in no way to avoid it
Posted 19 December 2013 - 01:55 PM
if you would had played me then you would have raged i found out how to build 2 star bases at once
Posted 19 December 2013 - 01:56 PM
Posted 19 December 2013 - 01:58 PM
Thats why i want the Omega class, thing we came up with.
I'm back (temp)
Posted 19 December 2013 - 03:27 PM
Posted 19 December 2013 - 04:07 PM
I kid. Anchors are worthwhile. Especially for Phase stabiliser capabilities.
I would guess it's because you got the planet upgrade that gives an extra starbase slot? It happens. Not infrequently.
Speaking of phase stabilizers, are those staying in in some form? Are you going to make some new structure that justifies it? Or attach it to the culture building like SoaGE? Or something else?
If so, are you planning to give any Covenant ship that ability the Antorak Marauder has to create its own node? I can imagine how that might be somewhat OP, but on the other hand, if someone lets a single Covenant capital ship roam around behind enemy lines, you probably deserve to lose your home world. It seems like it would be fitting, considering the Covenant's slipspace precision. A scout comes across Earth and transmits the location to the fleet, at which point the whole Covenant fleet launches an attack.
Also, just for clarity: Anchor stations can build phase stabilizer nodes now, too? Did not notice that.
Posted 19 December 2013 - 04:17 PM
They are staying.
Anchor stations' 'improved destabilisation' is actually research for them to become phase stabilisers. It needs an update so people aren't confused.
The exact mechanics of the covenant's are still very work in progress. I can't speculate what they'll look like but several ideas have been thrown in, none have been definitively confirmed or rejected.
Posted 19 December 2013 - 08:53 PM
No modelAlso what happened to the following popular ideas?
The splaser ship.
You guessed it! No model!the omega class orbital emplacement.
Like... Gamma station? What do you mean by second starbase? Lol...and the second starbase in orbit around UNSC planets.
#define true false //happy debugging suckers!!!!!
Notable SOTP forum/Steam chat quotes:
Posted 20 December 2013 - 07:34 AM
Posted 20 December 2013 - 10:32 AM
So I've hit a bit of a stalemate in my current game. Figured you guys wouldn't mind the input.
Im playing of battlelines (i think) and I have one side colonized, and the AI has the other side of the map. As of right now neither me nor the AI have made any real progress against each other. My border planets are too locked down for them to get through, and their territory is so over-cultured that even when I raze a few planets I can't get a foot hold and i have to pullback to get more ships. So basically, I attack, kill a planet or two, run out of steam and retreat. They counter attack. All die. Repeat process.
Now don't get me wrong, I'm having a blast, but I don't think this is quite the gameplay you guys envisioned. To be fair the layout of the map is also a contirbutor. Theres like 5 choke points per side of the map, and unless you controll all of them the AI can just sneak around your force and recolonize behind you. If anything i'd say just make culutre buildings take up more slots. The AI's been building like 6 per planet.
Posted 20 December 2013 - 10:35 AM
Posted 20 December 2013 - 10:38 AM
It takes a dwarf to use magma for snow shoveling
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones
Posted 20 December 2013 - 10:41 AM
No model
You guessed it! No model!
Like... Gamma station? What do you mean by second starbase? Lol...
What if i did some concept work, so you lot can focus on other things?
By second starbase, i meant TEC loyalists get 2 starbases per grav well.
I'm back (temp)
Posted 20 December 2013 - 11:11 AM
Well stalemates will happen. As unsc if you get all your economic and tech you should win
I'm so close too. I'm brining in some starbases, hopefully that'll bring reinfrocements quicker. If not ill just have to keep raiding planets till their economy collapses
Posted 20 December 2013 - 11:51 AM
Try a two pronged attack, that should work well and leave them off guard
Posted 20 December 2013 - 02:23 PM
So I've hit a bit of a stalemate in my current game. Figured you guys wouldn't mind the input.
Im playing of battlelines (i think) and I have one side colonized, and the AI has the other side of the map. As of right now neither me nor the AI have made any real progress against each other. My border planets are too locked down for them to get through, and their territory is so over-cultured that even when I raze a few planets I can't get a foot hold and i have to pullback to get more ships. So basically, I attack, kill a planet or two, run out of steam and retreat. They counter attack. All die. Repeat process.
Now don't get me wrong, I'm having a blast, but I don't think this is quite the gameplay you guys envisioned. To be fair the layout of the map is also a contirbutor. Theres like 5 choke points per side of the map, and unless you controll all of them the AI can just sneak around your force and recolonize behind you. If anything i'd say just make culutre buildings take up more slots. The AI's been building like 6 per planet.
Pull the save file out and put it up somewhere online, I'd like to play around with this.
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
Posted 20 December 2013 - 11:49 PM
Using culture feels like the laziest way to win... never use it. Just to counter ai culture spammimg.
Even though..I want to focus more on PVP than AI so it does not bugger me
That's how I have always played culture, it's such an annoying mechanic. Would it be possible to just remove culture?
Posted 21 December 2013 - 03:11 AM
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