Also is the SDV corvette a placeholder model?
The Alpha Suggestion thread
#81
Posted 25 December 2013 - 11:02 PM
#82
Posted 25 December 2013 - 11:45 PM
Also is the SDV corvette a placeholder model?
Anything you look at in the game and go
is probably going to be replaced over time. Also anything that isn't canon looking.
- CanadaMan7, sloosecannon, Bornstellaris and 1 other like this
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#83
Posted 25 December 2013 - 11:52 PM
"Hey uni, since both the UNSC & covenant have a way of making direct slip jumps, is it possible for you guys to make a piece of research that allows allies to share those slip lanes?"
#84
Posted 26 December 2013 - 03:28 AM
From a message I sent directly to uni:
"Hey uni, since both the UNSC & covenant have a way of making direct slip jumps, is it possible for you guys to make a piece of research that allows allies to share those slip lanes?"
This will probably be a Pact in the diplomacy tree. I think the Vasari already had something similar so it shouldn't take too much fiddling.
#85
Posted 26 December 2013 - 03:31 AM
Add more easter eggs to the game. more RvB stuff and maybe some Sergeant Johnson stuff.
#86
Posted 26 December 2013 - 07:53 AM
I'm relatively new, so this may have been brought up before, but is there a way for us UNSC players to see the cooldown on the MAC guns so we can micro a little easier? Because as it is I need to be very careful when phase 1 comes up again that I don't waste MAC rounds on relatively damaged ships. It'd also help with kiting and other things. If not I'm assuming because it'd be a bugger to code?
#87
Posted 26 December 2013 - 10:35 AM
I'm relatively new, so this may have been brought up before, but is there a way for us UNSC players to see the cooldown on the MAC guns so we can micro a little easier? Because as it is I need to be very careful when phase 1 comes up again that I don't waste MAC rounds on relatively damaged ships. It'd also help with kiting and other things. If not I'm assuming because it'd be a bugger to code?
Not possible in game, but we have them list on our wiki (WIP): http://sotp.wikia.co...e_Prophets_Wiki
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#88
Posted 26 December 2013 - 10:53 AM
Not possible in game, but we have them list on our wiki (WIP): http://sotp.wikia.co...e_Prophets_Wiki
Cooldown not specified.
I'm back (temp)
#89
Posted 27 December 2013 - 01:07 PM
Not possible in game, but we have them list on our wiki (WIP): http://sotp.wikia.co...e_Prophets_Wiki
That's a shame, would've made playing UNSC a bit easier to micro correctly.
A balance question I have: It seems strike craft can last quite awhile after their carrier is destroyed, and can still be extremely potent in the early game. Multiple times I have managed to strike down a small Covie fleet only to have 2 squads of bombers finish off my capital ship. Could the damage after carrier death use a little tweaking? It feels weird to be terrorized by carrierless-bombers striking down my marathons.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users