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#81 sloosecannon

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Posted 27 January 2013 - 09:17 AM

The vasari have that ability in rebellion. Make it so you can only jump to your own planets like soge. they do it so you jump to broadcast centers. If you can jump anywhere then the enemy would have to fortify every planet and visa versa and things like smac walls wouldn't work.

[shameless plug for self]

And you want to take a guess at who designed that ability? :)

[/shameless plug for self]
#define true false
//happy debugging suckers!!!!!

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#82 KhevaKins

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Posted 27 January 2013 - 09:28 AM

Well you did a great job. Now implement it in SotP.
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#83 Defender0

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Posted 27 January 2013 - 09:34 AM

[shameless plug for self]

And you want to take a guess at who designed that ability? :)

[/shameless plug for self]


i abuse the hell out of that ability in SOGE lol

#84 KhevaKins

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Posted 27 January 2013 - 09:36 AM

I didn't realize the broadcast centers did that and then i noticed hundreds of trade ships flying everywhere and i was like :lol: :D :lol:
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#85 Moustachio86

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Posted 29 January 2013 - 12:29 PM

Do we have a minesweeper ability anywhere, on the prowlers etc? May want to look into that. I'm finding a lot of routes are getting closed off to me because I can't find the ability.

#86 Moustachio86

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Posted 29 January 2013 - 02:13 PM

And as entertaining as a large cradle meatshield is. It's expensive.

On that note, is the cradle getting an Animosity type ability to fit with what I understand is its lore counterparts? Animosity being the Radiance's ability that draws nearby fire. From what I hear, that's a godsent for the cradle's self-sacrifice tactics.

#87 KhevaKins

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Posted 29 January 2013 - 02:27 PM

The prowler has reveal mine and it uses it sparingly if at all. It is a vanilla sins thing.
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#88 oneilljamesvaughn5284

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Posted 02 February 2013 - 02:21 PM

Is the Eion Light Carrier going to cost more supply or have less Squadrons so the AI doesn't spam them, because my computer lags end game do to fighters and bombers?

#89 Defender0

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Posted 02 February 2013 - 03:49 PM

Is the Eion Light Carrier going to cost more supply or have less Squadrons so the AI doesn't spam them, because my computer lags end game do to fighters and bombers?


it uses 15 supply currently in the playtester version, the AI uses way less of them from what ive seen, but i still find they take up a not-insignificant portion of enemy fleets

#90 sloosecannon

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Posted 02 February 2013 - 04:34 PM

Is the Eion Light Carrier going to cost more supply or have less Squadrons so the AI doesn't spam them, because my computer lags end game do to fighters and bombers?

Total number of fighters has been reduced as well... That should help the endgame lag
  • oneilljamesvaughn5284 likes this
#define true false
//happy debugging suckers!!!!!

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#91 Calm_Craftman

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Posted 02 February 2013 - 11:18 PM

I cant find the screen shot, but an enemy AI patrol fleet of destroyers, charons, and Eions was well over 150+ of them. I've only seen that spam in games with Legendary AI though
Im Retard




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