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#41 PrestonCole

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Posted 23 January 2013 - 05:06 PM

Lol why are they afraid?

yeah i dont understand it. i give them the links and they never come here maybe jared would but he doesnt really post anything. he might just come here once a month

#42 Emberblaque

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Posted 23 January 2013 - 06:34 PM

Well tell Jared that the entire mod team says he needs to quit being a pussy. Gonna quote Canada on this one, "And you can take that to the bank."

This is my misguided effort to grow the community.
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#43 sloosecannon

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Posted 23 January 2013 - 08:10 PM

Well tell Jared that the entire mod team says he needs to quit being a pussy. Gonna quote Canada on this one, "And you can take that to the bank."

This is my misguided effort to grow the community.

Lol ember
#define true false
//happy debugging suckers!!!!!

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#44 DEMONTHESE2211

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Posted 23 January 2013 - 08:45 PM

Having now played a multiplayer game it seems like infection is a little broken. To me it felt like once infection was researched it stunts growth and forces people to spend a disproportional amount of time, effort, and resources to defend against it. It just seems like it breaks the flow of the game, especially considering the only real option to deal with it is to then research it yourself or be at a massive disadvantage. I believe somewhere it has been brought up that rushing 8 military stations and then getting a supercarrier as a strategy. Something similar, though slightly more expensive is possible with infection.

#45 HTRK74JR

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Posted 23 January 2013 - 09:12 PM

Having now played a multiplayer game it seems like infection is a little broken. To me it felt like once infection was researched it stunts growth and forces people to spend a disproportional amount of time, effort, and resources to defend against it. It just seems like it breaks the flow of the game, especially considering the only real option to deal with it is to then research it yourself or be at a massive disadvantage. I believe somewhere it has been brought up that rushing 8 military stations and then getting a supercarrier as a strategy. Something similar, though slightly more expensive is possible with infection.

Well in Halo it forced the UNSC and Covenant to join together multiple times in order to fight the Flood. Well documented, and is one of the primary reasons for the Alliance of the Elite rebels and the UNSC
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#46 KhevaKins

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Posted 23 January 2013 - 09:19 PM

More a suggestion but for the anchor stations can you add some sort of orbital refinery upgrade so you can park them in asteroid fields. That would be awesome.

I also think the phoenix colony ships need to be faster.
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#47 KhevaKins

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Posted 23 January 2013 - 09:41 PM

The unsc frigates (Charon, Paris) don't move to auto attack strike craft. You have to manually move them close enough to use their AA guns. I think they auto use mac guns against the strike craft but don't actually shoot the mac just target with it.
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#48 KhevaKins

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Posted 23 January 2013 - 10:16 PM

Flak Guns on Sabre Hangars don't work/ aren't present but there is research for flak cannons.
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#49 Emberblaque

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Posted 23 January 2013 - 11:04 PM

Flak Guns on Sabre Hangars don't work/ aren't present but there is research for flak cannons.


Please post bug reports in the same thread you've been using. This thread is more for suggestions and feature requests than bugs anyway.

#50 KhevaKins

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Posted 23 January 2013 - 11:14 PM

That was an accident. Forgot which thread I was on.
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#51 rundown

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Posted 24 January 2013 - 12:22 AM

one problem i have with the unsc is that when u have a fleet of ships and they go to attack another fleet they all attack one ship in the opeset fleet and wast mac shot on a already dead ship.(u must know what i mean) is there a way to chang it ???? (other than frantick clicking). maybe a reserch option could be made to target deferent ships in a fleet . or maybe im doing it rong. hop i exsplained myself good lol and btw i love the mod

#52 Unikraken

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Posted 24 January 2013 - 01:14 AM

one problem i have with the unsc is that when u have a fleet of ships and they go to attack another fleet they all attack one ship in the opeset fleet and wast mac shot on a already dead ship.(u must know what i mean) is there a way to chang it ???? (other than frantick clicking). maybe a reserch option could be made to target deferent ships in a fleet . or maybe im doing it rong. hop i exsplained myself good lol and btw i love the mod


First off, I'm going to assume you're a non-native English speaker and not harass you for your terrible grammar and spelling. The targeting issue is not something we can do anything about. Ships target the first enemy they see and when ships jump in in a hodgepodge manner only one ship is going to show up first, so everyone is going to try to kill that ship first. However, there is a fairly simple way around this Sins hiccup. They only targeted that ship first because it was the first one to jump in, now there are more targets. What I do is hit the "stop" button and they'll immediately reacquire new targets from the enemies available.
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[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

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#53 Unikraken

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Posted 24 January 2013 - 01:16 AM

The unsc frigates (Charon, Paris) don't move to auto attack strike craft. You have to manually move them close enough to use their AA guns. I think they auto use mac guns against the strike craft but don't actually shoot the mac just target with it.


The only ships that will actively engage strikecraft are ships that do more autocannon damage than any other weapon. This is a sins hardcoded thing that we can't do anything about. Charons used to do more AC damage than anything else and they would fly off to kill fighters and leave a fleet undefended. Hard to fix that, as one can imagine.

[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

"Unikraken can soothe any nasties."


#54 Unikraken

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Posted 24 January 2013 - 01:17 AM

More a suggestion but for the anchor stations can you add some sort of orbital refinery upgrade so you can park them in asteroid fields. That would be awesome.

I also think the phoenix colony ships need to be faster.


We fully intend on adding orbital refineries to the starbase. Definitely on our list of things to do. I'll see if it can make it into the next patch.

[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

"Unikraken can soothe any nasties."


#55 rundown

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Posted 24 January 2013 - 04:02 AM

I new i was doing sume thing rong now i know cheers

#56 Faced

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Posted 24 January 2013 - 04:11 AM

Maybe there should be an Australian accent In-game because I haven't heard one

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#57 KhevaKins

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Posted 24 January 2013 - 05:07 AM

Yea, diversify the accents more.
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#58 Faced

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Posted 24 January 2013 - 05:33 AM

Yea, diversify the accents more.


And also because us Aussie's sound bloody awesome, luckily I am.

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#59 Unikraken

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Posted 24 January 2013 - 06:40 AM

Yea, diversify the accents more.


If any of you sound like you've passed puberty contact Sancho and offer your services. We have enough 16 year old voices in the mod currently though.

[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

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#60 Defender0

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Posted 24 January 2013 - 06:40 AM

Idea for the Halycon Refit: is there a way to use the longsword model for its shiva nuclear missile, like what happened at the battle of reach?




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