UNSC Feedback
#21
Posted 21 January 2013 - 01:49 AM
#22
Posted 22 January 2013 - 12:35 AM
Also, these are some of the things I've noticed.
Sabre's are REALLY strong, only 2 are needed and can take down multiple Halcyon. It's really impressive. I'm trying to think of underpowered vehicles, but I honestly can't think of any. I do know the Orion has a ridiculous range though. The nukes launch range is pretty short, even when fully upgraded, I usually have to expose my capitals to the barrages of macs. And one last thing, does the weapons upgrade on the starbase do anything? Maybe I didn't see it or the fact my base got annihilated so fast, but it feels like it did nothing to boost the weapons.
And 1 question: Is there any ship that has a bigger range than the SMACs? Like the Torpedo Launchers that the TEC has?
- PrestonCole likes this
#23
Posted 22 January 2013 - 05:38 AM
#24
Posted 22 January 2013 - 06:15 AM
EDIT: This is in response to 2 posts up, not a bug report
#define true false //happy debugging suckers!!!!!
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#25
Posted 22 January 2013 - 08:59 AM
#26
Posted 22 January 2013 - 09:01 AM
#27 Guest_Golly_*
Posted 22 January 2013 - 02:52 PM
#28
Posted 22 January 2013 - 04:35 PM
i can build starbases without researching the tech to build the ship that lets you bulid them.
when i upgrade weapons on the starbases the dont show up on the window for the starbases and it doesnt seem that they are doing any more damage. i researched the tech to see if it fixed the problem but it didnt.
dont know if this is just me or others are seeing it also.
#29
Posted 22 January 2013 - 06:07 PM
#30
Posted 22 January 2013 - 06:10 PM
#31
Posted 22 January 2013 - 06:25 PM
#32
Posted 22 January 2013 - 06:44 PM
#33
Posted 22 January 2013 - 08:22 PM
#34
Posted 22 January 2013 - 08:30 PM
The Nukes need to at least have the same range as the MAC of the ship firing it, with the exception of the amazingly ridiculous range of the Orion-class battleship, (the only time I was able to use nukes effectively is when an enemy fleet jumped in right on my Orion's ass and she nuked both sides of their fleet) the voice-overs are occasionally a bit hard to understand, but it's not really something that ruins the game, and the music is awesome.
#35
Posted 22 January 2013 - 10:01 PM
#36
Posted 22 January 2013 - 10:05 PM
#37
Posted 22 January 2013 - 10:28 PM
It is worth noting that nukes get significantly stronger with levels... A level 3 shiva is much worse than a level 1But if a nuke has the same range as a mac then whats the point? Where is the risk? Then it becomes a war on who can mass produce the most stuff that fastest due to that there is no way to stop a nuke from blowing up your fleet. Then youll get capital ship spam and frigates become worthless since they can just get nuked by level 1 capital ships. It really depends on the strategy game you want. If you want CoH/Homeworld 2 like strategy where keeping your forces alive benefit you then that idea would negate any sort of survival. If you want C&C or Lord of the Rings Battle for Middle Middle Earth like game play where the idea is just to cause mass carnage and spam your god mode unit then the nuke idea works as it is sure to do just that.
#define true false //happy debugging suckers!!!!!
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#38
Posted 23 January 2013 - 01:14 PM
also since my friends are to afraid to post on here
Lol why are they afraid?
#39
Posted 23 January 2013 - 02:24 PM
Thanks guys. Keep it up.
#40
Posted 23 January 2013 - 02:36 PM
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