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Covenant benefits on cold planets


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#21 Moustachio86

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Posted 01 April 2014 - 03:00 AM

Glassing has been worked and reworked. It will be in probably, but it's difficult. I seem to remember Lavo saying Stripped to the Core is actually really difficult to mod but don't quote me on that. Regardless, it's an idea I have a lot if support for but not as a tech, as a ship ability. There's no sense in glassing your own planets.
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#22 Metanator

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Posted 01 April 2014 - 03:11 AM

True, but you'd think putting it as a ship ability would lead to spamming that class of ship and stripping worlds as soon as you see them.. Unless it was a Titan ability. That could be interesting.


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#23 Moustachio86

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Posted 01 April 2014 - 03:21 AM

Problem with spamming it is that it would bugger the Covenant advance, you basically do a Blitzkrieg and run into the same problem that you can't reinforce fast enough so the enemy eventually beats you because your fleet just gets worn down. It kind of balances itself. At least in theory.

#24 Crisiss

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Posted 01 April 2014 - 05:44 AM

Slightly off topic, but in keeping with the planet types, is it possible to have a Covenant research where it turns an owned planet into a glassed planet? I was thinking along the lines of the Vasari planet strip. It would make an interesting scorched earth tactic.


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#25 Unikraken

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Posted 01 April 2014 - 07:43 AM

Yea, off topic and not for this place. Glassing has been discussed, will be discussed more. We'd like to do it, but our current understanding of SoaSE leads us to believe there isn't a way to do it that we find acceptable, and we've asked the foremost experts on modding SoaSE about this very thing.


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#26 Lavo

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Posted 01 April 2014 - 08:29 AM

I seem to remember Lavo saying Stripped to the Core is actually really difficult to mod but don't quote me on that.

Impossible as it is not ability based.


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#27 SternuS

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Posted 01 April 2014 - 11:37 AM

I support the idea of implementing planet types' bonuses, but if you'll implement something Covenant-related, you must implement something Human-related too.

Maybe on Terran planets, Humans should have a major boost in population cap or in the economy, and maybe some penalties in Arctic and Desert planets. Penalties that could disappear with a later technology.

And maybe Forerunners should have a boost on Desert planets, given the fact that they like to build everything from scratch...well this is too soon.

 

Asteroids could give a bonus in ship production (production speed, cost, anything military related) to each faction, so that asteroids would be important as much as planets.


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#28 Unikraken

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Posted 01 April 2014 - 12:26 PM

I'm actually working on a whole new suite of planets and variations to those planets' sizes and buffs and corresponding research as we speak.

 

Here is a preliminary list for you:

 

Dwarf-Planet | Planet | Super-Planet
 
Tropical
Temperate
Barren
Methane
Frozen
Volcanic
Ferrous
Archipelago
Desert
Greenhouse
------------------
Shield World (one size)
Gas Giants (one size with varying moons)

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#29 SPECTRE

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Posted 01 April 2014 - 12:32 PM

 

I'm actually working on a whole new suite of planets and variations to those planets' sizes and buffs and corresponding research as we speak.

 

Here is a preliminary list for you:

 

Dwarf-Planet | Planet | Super-Planet
 
Tropical
Temperate
Barren
Methane
Frozen
Volcanic
Ferrous
Archipelago
Desert
Greenhouse
------------------
Shield World (one size)
Gas Giants (one size with varying moons)

 

Could we have more non-colonisable too?

Ice cloud (like oort) would be a good one. And ship graveyard.


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#30 Unikraken

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Posted 01 April 2014 - 12:33 PM

Those already exist in the stock game. We'll be sure they show up in the mod as well.


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#31 Moustachio86

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Posted 01 April 2014 - 02:35 PM

Can't think of a name, but how about poisonous atmosphere? Like Pandora from Avatar (not my inspiration but it's an illustration). Low population but otherwise the same as temperate in terms of asteroids etc. 



#32 Unikraken

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Posted 01 April 2014 - 02:55 PM

Eh, the current line up give us something like 40 planets or more that random maps have to choose from.


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#33 Moustachio86

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Posted 01 April 2014 - 03:27 PM

Sorry, I misread that as an open suggestions list. Looking back it was a shit suggestion anyway, don't mind me.

#34 Unikraken

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Posted 02 April 2014 - 08:00 AM

I am open to suggestions, but I may resist some.


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#35 SPECTRE

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Posted 02 April 2014 - 08:42 AM

Coreless planet, lower population, little crystal or metal, but higher number of logistics and defence slots.

Carbon planets, higher crystal production and decent refinery rate (actually make the refinery worth having). Low population.

I love the idea of solar planets like earth, I know it was in the devs hands from as early as 2011.


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#36 SternuS

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Posted 02 April 2014 - 09:42 AM

Carbon planets, higher crystal production and decent refinery rate (actually make the refinery worth having). Low population.

 

Shouldn't Carbon planets boost Metal production?


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#37 Unikraken

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Posted 02 April 2014 - 09:46 AM

Earth is a carbon planet. I have no idea what a solar planet is. A coreless planet would collapse on itself.


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#38 spartan3227mike

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Posted 02 April 2014 - 09:51 AM

how bout a ship building world that specializes in capital and frigate factory production

for the UNSC



#39 SPECTRE

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Posted 02 April 2014 - 09:59 AM

Shouldn't Carbon planets boost Metal production?

Hence the refinery, the addition of carbon in certain metals can either make said metal stronger or weaker depending on what percentage.

No a carbon planet is where rather than a nice balanced ratio of oxygen to carbon it is carbon heavy, resulting in a the existence of giant latices such as graphite and diamond. Earth is (if i'm remembering correctly) a nice balance of Nitrogen, and oxygen (atmosphere) with a core of silica, alumina, lime, magnesia, iron, sodium, potassium, and water (crust). With carbon only really being found as a compound with something else rather than just pure carbon.

Also not a coreless planet per say, one with a very weak core, like lithium, would practically have no EM shielding.


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#40 Crisiss

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Posted 02 April 2014 - 12:14 PM

how bout a ship building world that specializes in capital and frigate factory production
for the UNSC


How about just make ferrous planets these? They seem to be abundant in building materials, or we can just change that from what they are currently since they're just a copy/paste of volcanic planets. Boring, really. Not to mention since the planet is, well, ferrous, and not really suitable for living, and as a result there would only be mining operations on the planet and a lot of orbital structures as a result. Also easily obtained titanium for ships. Maybe just -50% titanium cost?

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