Sins of the Prophets Rebellion Alpha v.0.56.41820 Released
#41
Posted 29 September 2014 - 11:08 AM
Flood overpowered? Vd will be pleased (working as intended).
Shields defeating infection? Probably not gonna happen, not only would this make the flood far to easy, but the Covenant would suddenly be unstoppable against them.
Infinity? Soon.
Also you can sorta kinda build the Cov titan although it's far from complete stat and ability wise.
Help me Sergeant I'm lost in Kurfluffle land!
#42
Posted 29 September 2014 - 02:35 PM
"But I knew him"
- Bucky Barnes
#43
Posted 29 September 2014 - 04:19 PM
Please search around the website before making complaints.G'day from Australia.
Good-gravy the flood is immensely Overpowered. Me among a friend decided to see how long we could hold out as Covenant among an allied and same-team UNSC, with the flood enabled, among an easy UNSC AI so we could start the game.
We didn't even last 10 minutes.
Please, at least let shields come into some play when the flood turn up (unshielded craft will be taken by the flood instead of perfectly normal ones.)
Get them to slow down on the weetbixes.
I've heard talk-and-tale about the Infinity aswell.
If that big-boys coming in, Covvies better hope they can start pumping out Super Carrier after Super Carrier.
RIP all those who oppose the Parasite.
Cheers,
Spoderman.
Shielding factors aren't possible due to hardcoding.
Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius
#44
Posted 29 September 2014 - 11:30 PM
Please search around the website before making complaints.
Shielding factors aren't possible due to hardcoding.
My bad. I've only now learned that it shows if it may be infected by the Parasite or not. Never noticed it.
#45
Posted 06 October 2014 - 08:14 PM
i was wondering if someone could help me.......
so i downloaded the latest version, installed it activated the mod, then the new loading screen happens, and i get a mini dump. every time
i have the latest version of rebellion, i have un and re-installed 3 times both the game and the mod.
i think the mod is in the right location i followed the directions and get the mod check sum 85717450. i then try to apply the mod it loades for a second then i get a mini dump.
plz help
If you use Windows 7 navigate to C:\Users\<your username here>\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82 you will see a text document called EnabledMods. Open the document and change the enabledModNameCount to 1 and type in the enabledModName line the exact name of the SotP mod folder in between the quotation marks.
- Unikraken likes this
#46
Posted 09 October 2014 - 06:38 AM
If you use Windows 7 navigate to C:\Users\<your username here>\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82 you will see a text document called EnabledMods. Open the document and change the enabledModNameCount to 1 and type in the enabledModName line the exact name of the SotP mod folder in between the quotation marks.
Windows Vista/7/8, to be exact
#define true false //happy debugging suckers!!!!!
Notable SOTP forum/Steam chat quotes:
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#47
Posted 10 November 2014 - 04:06 PM
Very very silly question: This is different than the V.0.56.1 right? Or am I wrong?
I've been playing the V.0.56.1 all this time, so I'm confused here.
Spoilered that gif for ya... -Sloose
#48
Posted 10 November 2014 - 08:14 PM
Very very silly question: This is different than the V.0.56.1 right? Or am I wrong?
I've been playing the V.0.56.1 all this time, so I'm confused here.
No, they are different. It is confusing, but 0.56.1 is newer then 0.56.41820.
#49
Posted 10 November 2014 - 08:38 PM
No, they are different. It is confusing, but 0.56.1 is newer then 0.56.41820.
Aah gotcha, so I have the newer version, okay ;awesome!
Thank you very much for clearing that up
Spoilered that gif for ya... -Sloose
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