Burden of proof might be on me but there is no proof for your claim either. Nowhere is anything said about any other SMAC targets. IIRC Anniversary only updated the campaign graphically (new meshes, models, and textures) so that wouldn't have been addressed. Fair enough point with the inferior shielding. The difference with the Executor is that it is an entirely new design. It is the Empire's thing to have giant space triangles but at least they look different and easily distinguishable. The Super Destroyer I agree should not be in the titan slot (unless they go for the SoGE-fuckery titan tech split) there surely must be a better alternative. I get it's your idea and you feel like this is a chance to make a lasting impression on the mod but I don't see it serving any purpose that isn't already sufficiently covered by either the battleship or the CAS. Like I said, design a new ship or leave the Covenant without a titan as a whole. They don't even have a ship that would work as a titan that the dev team is willing to accept, forcing anything won't make it any better. There is no niche for this thing to fill but "oh another ship for me to build."
And while I do think the plot device would make a terrible but better idea than this as a titan:
A: I did not mention implementing the plot device at all. You're responding to the wrong person there. I compared the concept, not the ship itself.
B: You're not compromising anything here.
Can you explain to me what niche this ship will fill that isn't already covered by another? The only thing I see this being useful for is SMAC rushing but if it is going to be taking multiple SMAC blasts this thing will be impossible to kill and will be game breaking. Even an ability that massively boosts shields even for a few seconds would be game breaking. I would like a gameplay-oriented response from you at some point.
You're the one making the claim. I already proved that the fleet focused fire on one carrier and the Cairo focused on the other. Furthermore the fact that boarding crafts were only sent to the Cairo, Athens, and Malta strongly suggests that those were the only ones that could hinder fleet's descent to Earth. You're the one attempting to say 'yeah but the other ones could have been firing on it'. Sure they could have, Lord Hood could have also said 'load the MAC with teacups' to fire at the carriers instead of slugs, but I have no evidence to prove that claim. Do you even debate team bro?
Uhhh, but the Executor is a space triangle, with a square and a city put on it? And Star Wars game designers disagree with you considering in Empire at War the Executor was pretty much the only "Titan" in the game. + The designers got the idea for Titans in SOASE from the SSD. The developers blatantly state Titans are "like a Super Star Destroyer".
As for a gameplay related post. Lol...you forget that I made this suggestion months ago. It fills the Niche of a Titan and fleet support.
CAS Type-I Assault Carrier
Description: The Prophet Hierarchs rarely left the safety of High Charity, however when they did they utilized one of their personalized CAS-class Assault Carriers. These vessels differ little in appearance from their slightly smaller cousin, but have far greater shields and numerous energy projectors.
Abilities:
Ability1: Crippling Blow
Description: Vessel fires all of its energy projectors disabling any ship hit by it and increasing weapon cooldowns.
Ability2: Overpowered Shot
Description: All other weapon systems have increased cooldown in exchange for a 5 second cooldown on Energy Projectors (when combined with Crippling blow can be really OP.
Ability3: Shield Diversion
Description: All weapon systems are shut down, engines are slowed down and diverted to shields.
Ability4: Slipspace Grid access
Description: The Hierarch has Level-0 access to the slipspace grid allowing him to call in reinforcements from distant worlds across the Empire.
Ability5: Sermon
Description: The Hierarch (The Arbiter in the Sangheili research option) delivers a sermon across the battlenet increasing morale and boosting combat effectiveness across the gravity well and decreasing combat effectiveness of enemy vessels.
Ability6: Forerunner alloy
Description: Vessel has been reinforced with a forerunner alloy boosting shield effectiveness and repair rates.
Tell me what you all think.
As evidenced by the sharing of authority between Prophets and Elites for over three thousand years. The most recent Hierarchy's distrust was a very recent event. There's no historical precedent for Prophets skimming off the top.
Why did you even bother typing this?
Good to know we have you here to decide that for us.
How? What does it do? Why is it better?
It is not recent. I have a bit more experience with the lore than you so I'll enlighten you. The distrust between the Sangheili and the San'Shyuum dates back to the founding of the Covenant, which is covered in Halo: Broken Circle. That is simply built upon further evidence such as in this passage from Halo: Contact Harvest
"Fortitude caught himself. Was he seriously considering the Vice Minister’s proposal? Had he
gone mad?
“Before we do anything,” he cautioned, his tongue moving of its own accord, “we must be sure
the Luminations are valid.”
“I have a warship standing by, awaiting your approval to—”
Fortitude pulled back as if stung. “You have brought the Sangheili into this?!” His head began to
throb, beating with panicked pain. If the Sangheili took possession of the reliquary, who knew how
that might upset the status quo! Again his finger shot toward his throne’s alarm."
If you note Fortitude (later the Prophet of Truth) is gravely concerned with the Sangheili taking the possession of any artifacts without the San'Shyuum having access first. Why? Because many among the San'Shyuum distrust the Sangheili. Furthermore, the Hierarchs as deduced by Guilty Spark and 'Refumee noted that every time a powerful Sangheili leader emerged (regardless of their dedication to the Journey i.e. Vadumee, Wattinree) was always conveniently removed from the political arena, normally by way of naming them Arbiter and having them die on the field of battle.
You misread my post. My "Actually...no" was in reference to this not being the same as including the plot device
Its better because it is specifically designed as the flagship of Covenant Fleets...which is what a Titan is supposed to be. It is the antithesis of Infinity. The Super-Destroyer is not.