Now i don't know why YOU hate it, but i dont think you have the right to speak for the WHOLE Staff of Sins of the Prophets.
Before I continue, allow me to address this. First off, I have every right to speak for the staff of Sins of the Prophets, especially in this case; as I am one of three members of the design team, who is in charge of making decisions involving your proposal (use of culture, insurrection, random events, etc.) But let me be clear, I can not speak for individual team members opinions, I cant tell them if they like the look of a ship or not for example, but what I can do is speak for the teams view of an issue as a whole. So saying that myself, or any developer can not speak for the views of Sins of the Prophets is unfounded and incorrect, all voices on this team have the right to speak.
Regardless of that, without even testing it to see how it would factor in, is just ignorance and as the saying goes, ignorance is bliss, well i say ignorance is an obstacle, and obstacles need to be overcome, regardless of who what stands with it. I'm not a modder, i have NO idea how much time and effort it would take to do such things, and i made this String to help you, and those who's voices and opinions your not hearing. Now like i said I KNOW NOTHING of modding, but i do know that if nothing is ventured nothing is gained and or lost. Your in a stand still, while the rest of life moves on. Don't stand still with this possibility, EVEN if it IS a possibility, it still presents an Opportunity. You think Guys like Einstein or William Shakespeare, or Martin Luther King Jr accomplished the things that they did by not even attempting to do what they thought was impossible? No against all odds and obstacles they overcame, and passed over EVERYTHING and EVERYONE that didn't agree. But these are only examples, my point is that if you don't try you won't know for sure!
To say we are ignorant to the implications of what this suggestion would do is not correct, for the simple reason that, while we have not tried this specific idea, we have attempted (and heard of) similar ideas in the past, which is what we use to found our decisions. Have we tired random event insurrections yet specifically? No, I can't say that we have, but we have seen what it would do, for example in vanilla with the culture system (as I explained). This showed us, through our own playthroughs and tests, that the premise would not work in Sins of the Prophets, for the simple reason that it does not fit, and does not align with the design direction we want to go. We have tested culture in the past of Sins of the Prophets, granted it is a different premise than what you suggest, but it serves the same purpose: if you dont manage a planet, it revolts and you lose control of the world. This was not only frustrating to the player, as they had to focus on keeping up with the rabid pace of ship combat while also managing a culture network that not only makes little sense in the Halo universe, but was an obstruction to military action in the mod as it prevented colonization of many worlds due to lingering cultural envelopes. This had an effect on combat and enjoyment, which is why it, and similar aspects of the game, were removed from the mod.
Sins of the Prophets focuses on direct
combat, while Sins proper is similar, it is not exclusive to that revenue of Warfare. Culture is a weapon that vanilla uses in that aspect, and by extension keeping a planet happy and under your control fall outside of the umbrella we shoot for, which is direct
combat. We dont want our players to have to manage their planets to keep an empire happy, we want to give players the chance to fight the space battles of their dreams, and focus all of our manpower and the mods design to that end.
Thank you for your suggestion, and I encourage you to post more!