The Covenant Fleet's "Theme"
#162
Posted 25 March 2013 - 10:14 PM
Bornsteller, I just reread that part and I'm not entirely sure if the ships were disabled from the jump or if they were just abandoned entirely so that the Covies could EVA from it. We can potentially add in a dormant state after jump, but it would have to be pretty short. We'll look into it.
Chief noted that the covie ships just appeared then looked dead in space, ac couple of seconds after that the ships lights came back on and it started to move again
"But I knew him"
- Bucky Barnes
#163
Posted 26 March 2013 - 04:55 PM
#164
Posted 26 March 2013 - 09:08 PM
And also during the space fight the seraphs had shields, while I'm probably guessing adding shields to strike is impossible in sins just thought I'd ask. Also, space faring Phantoms (again not sure what role they'd play)?
Help me Sergeant I'm lost in Kurfluffle land!
#165
Posted 26 March 2013 - 09:49 PM
I know you guys don't really like much of what happened in Halo Reach in terms of considering it canon (the plot device: Covenant Plot Device) and so on, but will there be space banshees (which seem pointless to me, but maybe could work)?
And also during the space fight the seraphs had shields, while I'm probably guessing adding shields to strike is impossible in sins just thought I'd ask. Also, space faring Phantoms (again not sure what role they'd play)?
The space Phantoms served to carry plasma torps to attack Anchor station if I remember correctly, right? Could be suitable, lore-wise, as a bomber. Though I'm not sure if it would fit well enough into the role in Sins.
#166
Posted 26 March 2013 - 10:08 PM
#167
Posted 27 March 2013 - 09:24 AM
#168
Posted 27 March 2013 - 09:28 AM
So Covenant strikecraft will be Seraphs for fighters, and Phantoms for bombers?
Right now seraphs fill both roles, but we are on the look out for a better replacement. Zero is as well.
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#169
Posted 27 March 2013 - 09:32 AM
#170
Posted 27 March 2013 - 09:35 AM
Gigas - http://halo.wikia.co..._fighter-bomber
Tarasque - http://www.halopedia...e_heavy_fighter
#171
Posted 27 March 2013 - 09:51 AM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#172
Posted 27 March 2013 - 10:15 AM
#173
Posted 27 March 2013 - 10:24 AM
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#174
Posted 27 March 2013 - 11:53 AM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#175
Posted 27 March 2013 - 01:11 PM
I still petition for space banshees as planetary defenses for diversity, but I found this again for the bomber:Right now seraphs fill both roles, but we are on the look out for a better replacement. Zero is as well.
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#176
Posted 27 March 2013 - 01:24 PM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#177
Posted 27 March 2013 - 02:02 PM
It's a really bad idea. Speed is the only thing that keeps strikecraft alive in SoASE.
Thought so especially given the AA defense you've given the UNSC
#178
Posted 27 March 2013 - 02:07 PM
I still petition for space banshees as planetary defenses for diversity, but I found this again for the bomber:
how big is this compared to the seraph? because, personally, i would interpret the design of this as a fighter
#179
Posted 27 March 2013 - 02:09 PM
#180
Posted 27 March 2013 - 02:12 PM
I like it. Does it have a name yet? If not, how about the Zealot class bomber?
im not sure if we should name it already since it isnt confirmed if it will be in the mod.
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