no librarian has left his seed in me, what kind of library you beem going to,True, but then again he might have hidden gene seed in him. Hidden by the libarian?
lol
Posted 15 April 2013 - 10:40 PM
no librarian has left his seed in me, what kind of library you beem going to,True, but then again he might have hidden gene seed in him. Hidden by the libarian?
Posted 15 April 2013 - 11:43 PM
Posted 15 April 2013 - 11:43 PM
I like. Super fast and High quality work there Bornstellar. But can we deviate from the concept art and make it symmetrical both horizontally and vertically?
Posted 16 April 2013 - 12:00 AM
"But I knew him"
- Bucky Barnes
Posted 16 April 2013 - 12:07 AM
Posted 16 April 2013 - 12:12 AM
My thoughts exactly, was going to suggest that you could copy this then flip it over and stick it to the underside, if you think about it, their is no "up" in space so the portal and the structure would be more centered, this just raises the issue of how to stop your ships hitting the structure when they enter, originally thought the structure itself would be below the game grid and the portal sphere would sit on it and level with the ships passing into itI like. Super fast and High quality work there Bornstellar. But can we deviate from the concept art and make it symmetrical both horizontally and vertically?
So we have the vertical protrusions coming from both the top and bottom. It just seems more forerunner, who are into the whole symmetrical, geometric shape. And then have the actual portal part in the dead center like usual.
Posted 16 April 2013 - 01:28 AM
"But I knew him"
- Bucky Barnes
Posted 16 April 2013 - 01:29 AM
Posted 16 April 2013 - 02:11 AM
shame we cant have it both ways, the original was sort of a nod to Halo 3, just occured to me that all the work put into this mod is designed to distract you during the game, that for a moment you forget your playing Sins of a Solar Empire and it looks like a Halo game to its core so something like this could carry that illusion further.Looking at it now, I think it should be vertical not horizontal. This could solve issues with running into it and it would make more sense this way I think. Of course it would be symmetrical as well.
Posted 16 April 2013 - 03:17 AM
"But I knew him"
- Bucky Barnes
Posted 16 April 2013 - 03:21 AM
Posted 16 April 2013 - 05:20 AM
Posted 16 April 2013 - 08:10 AM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
Posted 16 April 2013 - 08:24 AM
Posted 16 April 2013 - 10:17 AM
Posted 16 April 2013 - 10:22 AM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
Posted 16 April 2013 - 10:24 AM
Well maybe instead of having wormholes turn them into shield worlds? That you have to explore to find that it connects to another shield world on the other side. It might make for some interesting strategiesI'm opposed to that simply because players will confuse it and then complain that they can't fire the halos. So no.
Posted 16 April 2013 - 01:09 PM
Posted 16 April 2013 - 01:35 PM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
0 members, 0 guests, 0 anonymous users