Posted 17 April 2013 - 08:45 PM
Alright
so not to come from a coding-I-Know-what-im-doing standpoint. The idea behind making strikecraft less is that the Eion is inefficent for its MAC, Id dare any of you to eion spam me without fighters. youd lose. it has two fighters each fighter being beefy, taht being said they are also still fighters and are still extremely vulnerable to AA fire from the mako. Making the fighters less per squadron sort of buffs the makos since they can easily shoot them down after a first pass thereby rendering your eion fleet completely vulnerable to pretty much my entire fleet. Even charons with makos would win against Eions. i went through the entities myself last night with Uni, step by step making sure that they are still balanced, still fun, still important, and not broken.
Is this the final answer? Probably not.
is this a good idea? yes, its more canon, its better for computer resources, and its better for balance.
If this fails then we will reconsider but the idea for moving the eion to a 5th lab spot to me is not a good idea. Its not hard to grab a fifth tech lab, Then spam the shit out of them you only put the spam off for maybe a minute. Making them more expensive is a route if this doesnt work. But there are lots of options for fixing this should this one not work.