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#21 Fleet Admiral agigabyte

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Posted 17 June 2013 - 04:58 PM

Probably because of the visor, and all the additional sensors in the helmet there would make it so there would  less room for power source ergo weaker shielding at that point. And you know, gameplay (critical hit points are important).

 

Good point.


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#22 Zero

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Posted 17 June 2013 - 11:56 PM

Probably because of the visor, and all the additional sensors in the helmet. These combined would make it less room for power sources ergo weaker shielding at that point. And you know, gameplay (critical hit points are important).

 

Internal components would not disrupt an energy field. It's purely just a gameplay thing to make players go for the competitive headshot.


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#23 Emberblaque

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Posted 18 June 2013 - 03:22 AM

Internal components would not disrupt an energy field.

This is an objective fucking fact, right here. (You're an engineer and you don't know that "energy field" is as pseudo-scientific as it gets?)

 

 

It's purely just a gameplay thing to make players go for the competitive headshot.

This is an objective fucking fact, right here. (This time I'm not being ironic.)


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#24 KhevaKins

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Posted 18 June 2013 - 04:54 AM

This is an objective fucking fact, right here. (You're an engineer and you don't know that "energy field" is as pseudo-scientific as it gets?)

 

 

This is an objective fucking fact, right here. (This time I'm not being ironic.)

I can't decide whether or nor you agree with zero or me???
What is actually creating the shield? I assumed it would be something that can be found all over the armor (since the shied covers all the armor) and since the helmet has less room because it has ports and things in/on it it would have less shielding capabilities (due to power source limitations and actual size constraints). That is my way of rationalizing it.
But of course the real reason game-play wise is because of what both me and Zero said, head-shots and critical hits are important.


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#25 Emberblaque

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Posted 18 June 2013 - 04:27 PM

I can't decide whether or nor you agree with zero or me???
What is actually creating the shield? I assumed it would be something that can be found all over the armor (since the shied covers all the armor) and since the helmet has less room because it has ports and things in/on it it would have less shielding capabilities (due to power source limitations and actual size constraints). That is my way of rationalizing it.
But of course the real reason game-play wise is because of what both me and Zero said, head-shots and critical hits are important.

I'm not agreeing with anyone. My points are that any statements regarding the function of fictional technology that aren't explicitly stated are necessarily speculation, and that selling them as objective truth to someone who's too intimidated to point out this fact is nothing short of intellectual masturbation.


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#26 MrChipps

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Posted 19 June 2013 - 04:50 AM

Tone it down Ember, this is what beeing part of a sci-fi fanbase is like. Speculation is the name of the game and so far no one here has stated that they have the only truth. let's keep everything friendly everyone.


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#27 Emberblaque

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Posted 19 June 2013 - 07:10 AM

Tone it down Ember, this is what beeing part of a sci-fi fanbase is like. Speculation is the name of the game and so far no one here has stated that they have the only truth. let's keep everything friendly everyone.

Friendliness is exactly what I'm advocating.

 

"I don't think that internal components would disrupt an energy field," is an example of a speculative statement. However, "Internal components would not disrupt an energy field," is an example of a proposition, something with a truth-value. This is a distinction that KhevaKins would not have made. My motive is to prevent him from feeling as though he were incorrect, and therefore inferior, because it was impossible for him to be correct. I'm not condeming this thread, or speculation in general; I'm condemning the conflation of speculation with objective truth, and particularly situations in which such conflation causes suffering.


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#28 Defender0

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Posted 19 June 2013 - 07:26 AM

Actually, theres a chance that shield strength is the same overall

 

In SWAT mode, it takes a single headshot to an unshielded target (everyone has no shields) to kill, while it takes 3 body shots. This is proof that ARMOR strength is weaker in the head. And that would explain the "weaker" headshot while keeping shield strength the same overall. That being said, id love to go into halo 4 custom games and shoot someone in the head once, and shoot someone in the body once, and compare shield damage



#29 sloosecannon

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Posted 19 June 2013 - 08:32 AM

Shield strength is the same overall, at least in-game

The only reason a headshot with a sniper is an instakill is because some of the damage goes past the shield, and if it happens to hit the head, it's a kill...
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#30 Defender0

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Posted 19 June 2013 - 09:11 AM

Shield strength is the same overall, at least in-game

The only reason a headshot with a sniper is an instakill is because some of the damage goes past the shield, and if it happens to hit the head, it's a kill...

this is also why sniper shots that hit the body are not kill shots, something that is very annoying to learn...



#31 Fleet Admiral agigabyte

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Posted 19 June 2013 - 03:26 PM

http://www.sinsofthe...-ban-4149-y7q2/  Why do these kinds of people exist?

Yes, I know this is not a halo lore question but I want to know and this thread is called, Why?

 

After my question is answered let's not say anything else not related to the thread.  


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#32 KhevaKins

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Posted 19 June 2013 - 04:46 PM

Your link doesn't work

 

http://www.sinsofthe...-ban-4149-y7q2/  Why do these kinds of people exist?

Yes, I know this is not a halo lore question but I want to know and this thread is called, Why?

 

After my question is answered let's not say anything else not related to the thread.  


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#33 Defender0

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Posted 19 June 2013 - 04:47 PM

http://www.sinsofthe...-ban-4149-y7q2/  Why do these kinds of people exist?

Yes, I know this is not a halo lore question but I want to know and this thread is called, Why?

Because i havent killed them all yet

 

Why does only halo CEs assault rifle have 60 bullets when every other game, even reach, has it with 32 (excluding halo 2 as it doesnt make an appearance in that game)?



#34 Rovert10

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Posted 19 June 2013 - 05:05 PM

Balancing since well 60 bullets is just spray and eventually they'll die before having to reload.

Either that or they got upgraded parts in a newer version supposibly making less room for more bullets but improving accuracy and w/e.



#35 KhevaKins

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Posted 19 June 2013 - 05:06 PM

Because i havent killed them all yet

 

Why does only halo CEs assault rifle have 60 bullets when every other game, even reach, has it with 32 (excluding halo 2 as it doesnt make an appearance in that game)?

(Slight exaggeration ensues) Because the Assault Rifle was a death dealing, hell spewing, gun 'o' fury. You walked into a room and start firing, can't see anything because of muzzle flash, keep shooting until nothing left on motion tracker, stop firing 10 bullets left in the clip and everything is dead. No matter the difficulty or the enemy.  So it was changed because it was to epic and awesome.

Now story/lore wise I couldn't even make a guess. Pricing perhaps? Marines are crappy shots (in the game they are, never ever give a marine a rocket launcher, unless on a scorpion) and the marines kept wasting ammo. Less shots and slower fire rate to force them to actual aim.


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#36 Defender0

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Posted 19 June 2013 - 05:07 PM

Balancing since well 60 bullets is just spray and eventually they'll die when they have to reload.

If you spray like that, recoil would kick in. And yes, before someone says anything, halo has recoil, just not as much as other FPS games

 

 


(Slight exaggeration ensues) Because the Assault Rifle was a death dealing, hell spewing, gun 'o' fury. You walked into a room and start firing, can't see anything because of muzzle flash, keep shooting until nothing left on motion tracker, stop firing 10 bullets left in the clip and everything is dead. No matter the difficulty or the enemy.  So it was changed because it was to epic and awesome.

Now story/lore wise I couldn't even make a guess. Pricing perhaps? Marines are crappy shots (in the game they are, never ever give a marine a rocket launcher, unless on a scorpion) and the marines kept wasting ammo. Less shots and slower fire rate to force them to actual aim.

 

I know the canon reason for the extended mag. It was a different type of assault rifle if i remember, since there are two assault rifle types. but why would they make that differentiation in CE, and not bring it back in reach? thats what im curious about



#37 Fleet Admiral agigabyte

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Posted 19 June 2013 - 05:08 PM

Because i havent killed them all yet

Lol


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#38 Rovert10

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Posted 19 June 2013 - 05:11 PM

If you spray like that, recoil would kick in. And yes, before someone says anything, halo has recoil, just not as much as other FPS games

Well the guy is a super soldier wearing armor weighing a ton and yet jumps like 10 feet in the air. Recoil is like the least of a Spartan's worries.

Still I'd assume even with recoil you could at least control the AR to some degree that a good chunk of those 60 bullets will hit the target especially on the PC version.



#39 Defender0

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Posted 19 June 2013 - 05:13 PM

Well the guy is a super soldier wearing armor weighing a ton and yet jumps like 10 feet in the air. Recoil is like the least of a Spartan's worries.

Still I'd assume even with recoil you could at least control the AR to some degree that a good chunk of those 60 bullets will hit the target especially on the PC version.

well, yes, if you control the recoil you get more accuracy, but this is also true of many FPS games. Im just saying it isnt exactly unbalanced.



#40 KhevaKins

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Posted 19 June 2013 - 05:21 PM



I know the canon reason for the extended mag. It was a different type of assault rifle if i remember, since there are two assault rifle types. but why would they make that differentiation in CE, and not bring it back in reach? thats what im curious about

I know it is a different kind of AS but what I was getting at is why they made a different version? CE's AS was kickass, near god like, no need for a different version. I was trying to rationalize why, which is the point of this thread, Why?


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