Yay for Hornet mines, nay for wonky cloaking, IMO.
I feel you. But they also get completely slaughtered everytime they go into any occupied planet, even if it's just militia. That also seems wonky.
Posted 28 May 2013 - 06:17 PM
Yay for Hornet mines, nay for wonky cloaking, IMO.
I feel you. But they also get completely slaughtered everytime they go into any occupied planet, even if it's just militia. That also seems wonky.
Posted 28 May 2013 - 06:58 PM
I feel you. But they also get completely slaughtered everytime they go into any occupied planet, even if it's just militia. That also seems wonky.
#define true false //happy debugging suckers!!!!!
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Posted 28 May 2013 - 06:59 PM
I feel you. But they also get completely slaughtered everytime they go into any occupied planet, even if it's just militia. That also seems wonky.
Never thought about it like that. I always thought of it as a very poor attempt to fool human players, rather than something that would simulate the effects that cloaking would have on an AI's behavior. I am now officially for it.
Posted 28 May 2013 - 07:22 PM
Alright, then. Let's see if we can get an ability going that doesn't make us all lose our dignity.
Where are my coding interns at?
Posted 28 May 2013 - 09:07 PM
#define true false //happy debugging suckers!!!!!
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Posted 28 May 2013 - 09:13 PM
My first instinct right off the bat is that the third option is a no-go.
We just need to see if the other two can be implemented properly and then weigh the pros and con's of each.
Posted 28 May 2013 - 09:14 PM
I kinda like it. I may try the 3 out ingame and see which ones are better in actual use.My first instinct right off the bat is that the third option is a no-go.
We just need to see if the other two can be implemented properly and then weigh the pros and con's of each.
#define true false //happy debugging suckers!!!!!
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Posted 28 May 2013 - 09:15 PM
Posted 28 May 2013 - 09:16 PM
I'm just worried about what players will do with a ship with a 75% dodge rate if we give it mines. But meh, give them all a try.
Posted 28 May 2013 - 09:19 PM
I'm just worried about what players will do with a ship with a 75% dodge rate if we give it mines. But meh, give them all a try.
#define true false //happy debugging suckers!!!!!
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Posted 29 May 2013 - 01:57 PM
Hmm... true point there. I may have a solution for that though. Make it always auto cast and disable abilities, thus leading to the same result. I'll test stuff tomorrow...
Posted 29 May 2013 - 02:10 PM
yepSo, with the stealth ability, are you saying that it disable all other abilities besides explore?
#define true false //happy debugging suckers!!!!!
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Posted 29 May 2013 - 02:13 PM
yep
Posted 29 May 2013 - 03:11 PM
"But I knew him"
- Bucky Barnes
Posted 29 May 2013 - 03:21 PM
What Bornsteller said.
Posted 29 May 2013 - 03:27 PM
Aren't prowlers typically very slow because they need to maintain stealth? I'd like to see a 40% speed decrease when the cloak is active and the cloak should be able to stay on indefiently, if it is possible to disable other abilities while cloaked. Imagine having a prowler just sitting on the edge of the gravity spying on the enemy's plans but being able to do nothing.
Posted 31 May 2013 - 01:36 AM
But with the probe ability that isn't really needed. You wouldn't need to have the prowler sit on the edge of the gravity well.
Posted 31 May 2013 - 07:03 AM
Posted 01 June 2013 - 04:06 AM
Aren't prowlers typically very slow because they need to maintain stealth? I'd like to see a 40% speed decrease when the cloak is active and the cloak should be able to stay on indefinitely, if it is possible to disable other abilities while cloaked. Imagine having a prowler just sitting on the edge of the gravity spying on the enemy's plans but being able to do nothing.
Totally and utterly wrong, Heat and energy emissions need to be below %70 (in a Royal navy Astute class sub which in halo equivalent does the same role as a prowler) but in space quote:
Newton's laws of motion are three physical laws that together laid the foundation for classical mechanics. They describe the relationship between a body and the forces acting upon it, and itsmotion in response to said forces. They have been expressed in several different ways over nearly three centuries,[1] and can be summarized as follows:
So in space a vessel would only have to activate its engines or thrusters until it has reached the desired velocity, then it can shut them off and glide of the kinetic energy. That is until it needs to change direction or is impacted by an outside force.
Back to your quote: any other activity they would do for example firing weapons. activating an active RADAR, SONAR Or SADAR would result in detection.
I'm back (temp)
Posted 01 June 2013 - 05:44 AM
"But I knew him"
- Bucky Barnes
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