Hi all
Dianno here and Im here to chew bubblegum and kick ass and im al out of bubblegum.
no really im here to tell everyone about the Faction design and the pros and cons to each faction thus far.
The UNSC, the military arm of the UEG. This faction will best be described as a 'jack of all trades'. They will boast good numbers, good fighters and good medium sized ships. This faction will excel in numbers and will need them to win battles in non friendly space. Their Capital ships are ho hum lack luster and are really just upgraded versions of in service ships. Capitals provide more utility than straight up destruction to the enemy (save the orion). Where the UNSC really shine is defense. Boasting Anchor stations, sabre fighters, and the force to be reckoned with SMAC that can take out covenant ships in one hit. The UNSC shine on defense and are fast in system, But beware of their lack of slip space technology and plan accordingly
Overall:
+ Superb Defense
- Lack luster Capital ships
- Needs numerical advantage
- Slip space technology
+ Early Economy
The Covenant, A group of races bound together by a fanatical faith lead by A religious hierarchy. This faction is our 'best of the line' faction. Their ships and Capital ships know no bounds to the amount of holy vengeance they will deal upon their unfortunate adversaries. Their fighters are nothing special to talk about and they have NO DEFENSES in the classic sense and will need to rely on their technological advanced ships and ability to slip space faster than most opponents to coordinate their offensive and defensive maneuvers with their fleet.
Overall:
- No Defense
+ Awesome Capital ships
+ Awesome Fleet ships
- Ho Hum fighter support
- Late Economy
+ Fast slipspace
The Forerunner remnant. The forces set on denying humanity's rise to ascension, this remnant boasts almost no medium ships. Its all sentinels controlled by large capital ships capable of destroying fleets by themselves. Their fighters will overwhelm you, although weak individually.
Overall:
+ Capital ships
- no medium ships
+ Fighters in hordes
+ Weaponry
- Lack of empire and economy