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Sins of the Prophets Update 5.1.14


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#41 Aunt Gruntie

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Posted 08 May 2014 - 04:32 PM

Wait will CAS be resistant to nukes or thier EMP?
They're still too OP. And this is coming from a good covenant player.

 

I find them underpowered tbh, but this is only my opinion. By the time you research them the enemy already has more than enough firepower to easily counter them.


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#42 Lord Stark

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Posted 08 May 2014 - 04:41 PM

^Agreed.  Maybe an additional 2 energy projectors?



#43 Aunt Gruntie

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Posted 08 May 2014 - 05:00 PM

Well since according to the news post, it will be immune to the disabling effects of nukes. Which that alone will make it much more powerful vs the UNSC and an extremely viable Capital ship.


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#44 SPECTRE

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Posted 08 May 2014 - 11:33 PM

I find them underpowered tbh, but this is only my opinion. By the time you research them the enemy already has more than enough firepower to easily counter them.


Considering how hood was pretty confident that a CAS would be destroyed by two marathon cruisers I'd say they're OP.

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#45 Lord Stark

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Posted 09 May 2014 - 01:04 PM

1. ^He was not.  Starside intercept is pretty clearly them dropping ODST pods on top of it.  

2.  Each Marathon has roughly 8 frigates escorting it...so 16 frigates and 2 Marathons.



#46 Unikraken

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Posted 09 May 2014 - 01:19 PM

1. ^He was not.  Starside intercept is pretty clearly them dropping ODST pods on top of it.  

2.  Each Marathon has roughly 8 frigates escorting it...so 16 frigates and 2 Marathons.

That's where his comment came from? The attempt to CAPTURE a CAS? Jesus, SPECTRE, you're off your game today.


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#47 SPECTRE

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Posted 10 May 2014 - 01:30 PM

1. ^He was not.  Starside intercept is pretty clearly them dropping ODST pods on top of it.  

2.  Each Marathon has roughly 8 frigates escorting it...so 16 frigates and 2 Marathons.

No a starside intercept would be... well...  starside...

 

That's where his comment came from? The attempt to CAPTURE a CAS? Jesus, SPECTRE, you're off your game today.

You forget I'm a brit, we do suicidal nigh on impossible things merely to prove points. ODSTs epitomise British paratroopers and commandos, if you need something impossible done, they're the only people crazy enough to do it.


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#48 Crisiss

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Posted 10 May 2014 - 02:11 PM

No a starside intercept would be... well... starside...

You forget I'm a brit, we do suicidal nigh on impossible things merely to prove points. ODSTs epitomise British paratroopers and commandos, if you need something impossible done, they're the only people crazy enough to do it.


Jesus christ, if something has even a SLIGHT resemblance you bring up how Britain inspired it and is responsible for it's existence. Damn.
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#49 Unikraken

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Posted 10 May 2014 - 03:44 PM

Right now we're trying to test the viability of the CAS, we feel she's okay now, but testing will confirm that or show it to be false.


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#50 Crisiss

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Posted 10 May 2014 - 06:18 PM

Right now we're trying to test the viability of the CAS, we feel she's okay now, but testing will confirm that or show it to be false.


What are the abilities like?

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#51 Unikraken

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Posted 10 May 2014 - 06:32 PM

Still working on that.


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#52 Crisiss

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Posted 10 May 2014 - 06:49 PM

Still working on that.


The UNSC's and Covenant's ships are valued for two things. Plasma torpedoes and MACs. Pulse lasers and archer missiles are pretty worthless unless used in en masse otherwise. Abilities change that and I hope they have something better/more creative than "All batteries attack for massive damage!"

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#53 Unikraken

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Posted 10 May 2014 - 07:43 PM

The UNSC's and Covenant's ships are valued for two things. Plasma torpedoes and MACs. Pulse lasers and archer missiles are pretty worthless unless used in en masse otherwise. Abilities change that and I hope they have something better/more creative than "All batteries attack for massive damage!"

If you have specific ideas we'd love to hear them. Feel free to list some and I'll run them by the team if they work on the SoaSE engine.


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#54 Zero

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Posted 11 May 2014 - 11:19 AM

The UNSC's and Covenant's ships are valued for two things. Plasma torpedoes and MACs. Pulse lasers and archer missiles are pretty worthless unless used in en masse otherwise. Abilities change that and I hope they have something better/more creative than "All batteries attack for massive damage!"

Not really, pulse lasers were used to cut frigates up if they got too close. They were also used as a CIWS, where they would destroy a large quantity of archers and strike craft IIRC.


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#55 SPECTRE

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Posted 11 May 2014 - 11:20 AM

Not really, pulse lasers were used to cut frigates up if they got too close. They were also used as a CIWS, where they would destroy a large quantity of archers and strike craft IIRC.

Yeh, this, volume of fire is sometimes favorable to accurate and powerful fire.


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#56 Crisiss

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Posted 11 May 2014 - 11:41 AM

Not really, pulse lasers were used to cut frigates up if they got too close. They were also used as a CIWS, where they would destroy a large quantity of archers and strike craft IIRC.


I'm talking about in game. Not lore wise.

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#57 sloosecannon

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Posted 11 May 2014 - 11:49 AM

I'm talking about in game. Not lore wise.


That's kinda changed...
#define true false
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#58 SPECTRE

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Posted 11 May 2014 - 12:16 PM

That's kinda changed...

Please elaborate, i'm on tenterhooks.


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#59 Crisiss

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Posted 11 May 2014 - 12:24 PM

That's kinda changed...


Really?! Do I finally get to use ships as something other than mobile MAC platforms?
Or a really fucking fast plasma torpedo launcher?

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#60 Mrbump

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Posted 11 May 2014 - 01:28 PM

this sounds good especially now that i have rebellion! 






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