Sins of the Prophets Update 5.1.14
#81
Posted 20 May 2014 - 10:03 AM
#82
Posted 20 May 2014 - 10:04 AM
the fact that this is even being considered scares me...
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#83
Posted 20 May 2014 - 10:10 AM
Oh flagship. Sorry, erm, I'm not sure. I think flagship might have to use a capital ship rather than a totally new ship but I have no conviction about that whatsoever.
Nope, that's entirely possible. I guess that would be kinda cool, balancing would be a serious pain though...
the fact that this is even being considered scares me...
Eh, there's worse. At least it's not the Plot Device Class Plot Device.
#define true false //happy debugging suckers!!!!!
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#84
Posted 20 May 2014 - 10:11 AM
the fact that this is even being considered scares me...
I'm usually for most projects. Unless its plot device, covenant defence station and this.
I'm back (temp)
#85
Posted 20 May 2014 - 11:25 AM
yeah... im gonna go against the 300+ kilometer long space station/colony as a mobile unit...
Mantle's Approach is literally the same size, but I agree. High Charity had super duper shielding and massive weapon emplacements that outgunned any Covie battleship. A shame they didn't stick with the concept art and have High Charity be the Assault Carrier, then it'd be perfect.
#86
Posted 20 May 2014 - 11:26 AM
We're not considering this. We have a plan for HIgh Charity when we have time and a completed model. That's it.
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[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#87
Posted 20 May 2014 - 11:33 AM
Mantle's Approach is literally the same size, but I agree. High Charity had super duper shielding and massive weapon emplacements that outgunned any Covie battleship. A shame they didn't stick with the concept art and have High Charity be the Assault Carrier, then it'd be perfect.
Mantles approach really isn't that size. somebody worked it out in cutscene.
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#88
Posted 20 May 2014 - 11:39 AM
Mantles approach really isn't that size. somebody worked it out in cutscene.
Agreed, too bad the source book contradicted it.
We're not considering this. We have a plan for HIgh Charity when we have time and a completed model. That's it.
I was only agreeing with you. I said the only way how that would have worked would have been if Bungie made High Charity the Assault Carrier as they were in the original concept arts.
#89
Posted 20 May 2014 - 11:41 AM
Agreed, too bad the source book contradicted it.
I was only agreeing with you. I said the only way how that would have worked would have been if Bungie made High Charity the Assault Carrier as they were in the original concept arts.
I'm sure all that hard light and modular armour could fold out to that size.
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#90
Posted 20 May 2014 - 03:23 PM
Not possible in a way that works well in SoaSE.
I have no words for how truly awesome this is.
Also, where do you keep getting these pictures?!?!
#91
Posted 20 May 2014 - 03:24 PM
I have no words for how truly awesome this is.
Also, where do you keep getting these pictures?!?!
D4RKST0RM99
#92
Posted 20 May 2014 - 07:41 PM
D4RKST0RM99
My personal propaganda artist.
- Moustachio86 likes this
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#93
Posted 20 May 2014 - 07:43 PM
Make sure to pray to darkstorm for your daily enjoyment.
But really the High Charity will most likely end up as a planet model or something, even if that's not it we'll figure something out that is balanced.
#94
Posted 20 May 2014 - 09:27 PM
D4RKST0RM99
Granted this will be miles down the road but wont that mean for the Forerunner faction would have Requiem as there home planet model?
or perhaps that big segmented orange thay have at the end of Cryptum.
#95
Posted 21 May 2014 - 03:02 AM
Granted this will be miles down the road but wont that mean for the Forerunner faction would have Requiem as there home planet model?
or perhaps that big segmented orange thay have at the end of Cryptum.
Well could you do ther home planet or was that destroyed like the San-Shyums were? Do we even have their home planets details. I have not read the Forunner Time line books in forever so I forget.
What about a Fortress class for the home world since they are according to modDB page the "Forunner Remnants"? or would that be way out of scale? I only ask since you guys are gonna have High charity in a bit scaled down but still.
either way can't wait to actually have some ships meant to fight the flood and not rely on the makos to take the hits while the Orions kill the ships or SDV/ Super destroyer spam to take out flood worlds
Veni, Vidi, Vici!
#96
Posted 21 May 2014 - 05:36 AM
Well could you do ther home planet or was that destroyed like the San-Shyums were? Do we even have their home planets details. I have not read the Forunner Time line books in forever so I forget.
What about a Fortress class for the home world since they are according to modDB page the "Forunner Remnants"? or would that be way out of scale? I only ask since you guys are gonna have High charity in a bit scaled down but still.
either way can't wait to actually have some ships meant to fight the flood and not rely on the makos to take the hits while the Orions kill the ships or SDV/ Super destroyer spam to take out flood worlds
High Charity doesn't need to be scaled down since it's a planet. If it was like the Covie space station it would need to be though.
Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius
#97
Posted 21 May 2014 - 12:07 PM
High Charity doesn't need to be scaled down since it's a planet. If it was like the Covie space station it would need to be though.
Well it will most likely be scaled according to the scale of planets in the mod and not the scale of ships.
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#98
Posted 21 May 2014 - 12:12 PM
same as the Halo, cant imagine that to scale, goes beyond minidump error
#99
Posted 21 May 2014 - 12:14 PM
same as the Halo, cant imagine that to scale, goes beyond minidump error
Colossal dump?
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#100
Posted 21 May 2014 - 12:20 PM
Well it will most likely be scaled according to the scale of planets in the mod and not the scale of ships.
If anything it would be scaled up then since it was like 200mi in height and 175mi in width.
Halos will need scaled down, 70,000km is stupid.
Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius
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