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Sins of the Prophets Update 5.1.14


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#61 SPECTRE

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Posted 11 May 2014 - 01:30 PM

this sounds good especially now that i have rebellion! 

Only at my expense...


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#62 Crisiss

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Posted 11 May 2014 - 02:48 PM

Only at my expense...


You're on this forum at all of our expense, so it evens out :)
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#63 Zero

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Posted 11 May 2014 - 03:12 PM

You're on this forum at all of our expense, so it evens out :)

image.png


qqpudUa.gif

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#64 Crisiss

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Posted 11 May 2014 - 04:15 PM


You're on this forum at all of our expense, so it evens out :)

image.png

ruined it

Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius

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#65 SPECTRE

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Posted 11 May 2014 - 11:28 PM

You're on this forum at all of our expense, so it evens out :)


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#66 Lord Stark

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Posted 19 May 2014 - 05:22 PM

So is High Charity gonna be one of these new planets?  



#67 Unikraken

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Posted 19 May 2014 - 10:04 PM

So is High Charity gonna be one of these new planets?  

Not in the next update, but eventually we will have the homeworld for the Covenant be High Charity.


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#68 Jaeger

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Posted 19 May 2014 - 10:45 PM

Not in the next update, but eventually we will have the homeworld for the Covenant be High Charity.

Would it be possible to have high chraity spawn as a mobile unit that can jump into slipspace? right at the start of the game I mean and have it have mobile rulership so its kinda like in the games and books or is that impossible?


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#69 D4RKST0RM99

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Posted 19 May 2014 - 10:50 PM

Not in the next update, but eventually we will have the homeworld for the Covenant be High Charity.

I like this idea, would it be possible to have covenant players start with high charity and UNSC start at earth/reach or as someone already suggested have two versions of the same map each with the respective race's start point?


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#70 SPECTRE

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Posted 19 May 2014 - 11:32 PM

Don't think it's viable, whilst definately possible, it would be a scale breaker.
It's better off as a planet.

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#71 Unikraken

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Posted 20 May 2014 - 01:15 AM

Would it be possible to have high chraity spawn as a mobile unit that can jump into slipspace? right at the start of the game I mean and have it have mobile rulership so its kinda like in the games and books or is that impossible?

Not possible in a way that works well in SoaSE.

 

1AHVExJ.jpg


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#72 SPECTRE

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Posted 20 May 2014 - 01:24 AM

Not possible in a way that works well in SoaSE. http://i.imgur.comExJ.jpg


I love how canada is just riding you with his hand in the air like he's having a whale/ well of a time

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#73 Jaeger

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Posted 20 May 2014 - 01:46 AM

I admit I laughed harder then I should of at that picture


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#74 KhevaKins

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Posted 20 May 2014 - 02:06 AM

Would it be possible to have high chraity spawn as a mobile unit that can jump into slipspace? right at the start of the game I mean and have it have mobile rulership so its kinda like in the games and books or is that impossible?

 
 

Not possible in a way that works well in SoaSE.


Couldn't it be a flagship?

And it would kind of make sense to have the Covvies lose when it gets destroyed since it does hold all their leaders.
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led203_crashed_0.pngled203.jpg

#75 Jaeger

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Posted 20 May 2014 - 02:08 AM

 
 

Couldn't it be a flagship?

And it would kind of make sense to have the Covvies lose when it gets destroyed since it does hold all their leaders.

Well if you set the game so capitals can't be moved then that would pretty much be what your asking for Kheva


When I die, please bury me deep! Place an MA5 down by my feet! Don't cry for me, don't shed no tear! Just pack my box with PT gear! 'Cuz one early morning 'bout zero five! The ground will rumble, there'll be lightning in the sky! Don't you worry, don't come undone! It's just my ghost on a PT run!”

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#76 Moustachio86

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Posted 20 May 2014 - 09:02 AM

I think he means more like Vasari Loyalists in Rebellion, where the titan 'becomes' their capital. I tend to agree it makes sense, and personally I like the idea but as the Covenant already have a titan it would require some reworking, not to mention size and balance issues. 



#77 Defender0

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Posted 20 May 2014 - 09:10 AM

yeah... im gonna go against the 300+ kilometer long space station/colony as a mobile unit...


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#78 SPECTRE

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Posted 20 May 2014 - 09:14 AM

All we need is the plot device  scale chart (with planet) in comparison with high charity.


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#79 KhevaKins

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Posted 20 May 2014 - 09:55 AM

I think he means more like Vasari Loyalists in Rebellion, where the titan 'becomes' their capital. I tend to agree it makes sense, and personally I like the idea but as the Covenant already have a titan it would require some reworking, not to mention size and balance issues.

 

yeah... im gonna go against the 300+ kilometer long space station/colony as a mobile unit...


I wasn't saying it was a good idea or that I am in support of it. I was just saying it could be possible.

If it were a Flagship wouldn't it only spawn with flagship victory on? Meaning if it were destroyed you would loose the match. That is what I meant when I said it would make sense for you to loose if it gets destroyed.
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#80 Jaeger

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Posted 20 May 2014 - 10:03 AM

All we need is the plot device  scale chart (with planet) in comparison with high charity.

High charity would not be  in the pic all their would be is a screen saying "ERROR OBJECT TO BIG TO FIT" now start with the thats what she said jokes and get it over with now that I said that


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When I die, please bury me deep! Place an MA5 down by my feet! Don't cry for me, don't shed no tear! Just pack my box with PT gear! 'Cuz one early morning 'bout zero five! The ground will rumble, there'll be lightning in the sky! Don't you worry, don't come undone! It's just my ghost on a PT run!”

Veni, Vidi, Vici!




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