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How to install the mod. (Updated for Rebellion)


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#221 Unikraken

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Posted 17 March 2015 - 09:32 PM

I just finished trying that. Made a account. No good. Tried twice.

Have you tried the nexusmods mirror?


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#222 WarthogRacingMan3

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Posted 18 March 2015 - 02:16 AM

Have you tried the nexusmods mirror?

http://www.nexusmods...mpire/mods/13/?


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#223 Aunt Gruntie

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Posted 18 March 2015 - 07:30 AM

It's definitely something wrong on your end. There must be something we're missing here.


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#224 sloosecannon

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Posted 18 March 2015 - 08:22 AM

What's the checksum you get when you enable the mod?
#define true false
//happy debugging suckers!!!!!

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#225 PWOFalcon

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Posted 21 March 2015 - 03:38 PM

Checksum: 85717450

 

Not willing to pay to download from Nexus.



#226 Unikraken

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Posted 21 March 2015 - 04:44 PM

Checksum: 85717450

 

Not willing to pay to download from Nexus.

Nexus downloads are free.


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#227 PWOFalcon

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Posted 21 March 2015 - 05:32 PM

When it gave the member fee, didn't realize I would of moved pass that. However, still no good with the mod from Nexus.



#228 Aunt Gruntie

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Posted 21 March 2015 - 05:47 PM

Checksum: 85717450

 

 

Checksum is correct.

 

Alright I have one last idea. Try running the mod in dev.exe, or just run it in windowed mode with the regular .exe.


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#229 PWOFalcon

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Posted 21 March 2015 - 05:56 PM

Nope. In Dev, none of the mods even show up. And Window mod dose no change.



#230 Unikraken

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Posted 21 March 2015 - 06:24 PM

Have we gotten his system specs yet? That might help us solve this.


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#231 sloosecannon

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Posted 21 March 2015 - 08:03 PM

Nope. In Dev, none of the mods even show up. And Window mod dose no change.

You'll need to copy the mod to the Dev folder

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#define true false
//happy debugging suckers!!!!!

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#232 Aunt Gruntie

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Posted 23 March 2015 - 09:43 AM

You'll need to copy the mod to the Dev folder
 

 

Yeah, forgot that bit. Once you boot the dev.exe it creates a mod folder for dev.exe. So do that thing.


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#233 PWOFalcon

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Posted 24 March 2015 - 07:48 PM

Sorry for long delays.

 

Specs: Windows 8.1

 

Intel® Core TM i7 CPU 870 @ 2.93GHz

RAM 8GB

Type 64bit Operating system and Processor

 

And when I tried the Dev route, new error pops up, Assert, Saying missing tons of sound data files for many ships (like all of the ships)



#234 sloosecannon

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Posted 24 March 2015 - 09:07 PM

Sorry for long delays.

 

Specs: Windows 8.1

 

Intel® Core TM i7 CPU 870 @ 2.93GHz

RAM 8GB

Type 64bit Operating system and Processor

 

And when I tried the Dev route, new error pops up, Assert, Saying missing tons of sound data files for many ships (like all of the ships)

That's normal I believe. Do you get any other errors?


#define true false
//happy debugging suckers!!!!!

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#235 Aunt Gruntie

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Posted 25 March 2015 - 09:11 AM

Sorry for long delays.

 

Specs: Windows 8.1

 

Intel® Core TM i7 CPU 870 @ 2.93GHz

RAM 8GB

Type 64bit Operating system and Processor

 

And when I tried the Dev route, new error pops up, Assert, Saying missing tons of sound data files for many ships (like all of the ships)

 

Ah yes, the errors. Either just hold enter until the game starts or go to your settings folder and make "ShowErrors" False. In the public build there are more errors than there are mcdonalds, but they don't actually harm anything.


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#236 PWOFalcon

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Posted 28 March 2015 - 07:14 PM

IT WORKED! omg... finally. Thank you all for the help. Don't know why it has to work like this but thank you :)

 

PS. Pretty much ever click I still get those sound errors. Will that always happen?



#237 Aunt Gruntie

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Posted 29 March 2015 - 03:52 PM

Goto: My Documents/My Games/Ironclad Games/Sins of a Solar Empire/Setting/rebellion.user.setting

 

Open that folder with Notepad and change "ShowErrors" to "FALSE".

 

Seeing how that dev.exe works if you wanna fiddle around with this anymore try running the regular game in windowed mode. Other than a resolution problem I don't know why this would really change anything. Hey, it works!


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#238 drakelius

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Posted 19 April 2015 - 11:54 AM

I've downloaded from both Nexusmods and ModDB. When I apply the mod, it just goes back to the intro cutscene and nothing has changed. Mod checkscum is 0.

 

I've tried running the game full screen and windowed, neither of which make any change.

 

Any ideas? I'm running out of ideas :(



#239 Aunt Gruntie

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Posted 19 April 2015 - 12:12 PM

You dun goofed. Read the Readme


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#240 drakelius

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Posted 19 April 2015 - 02:41 PM

You dun goofed. Read the Readme

"*If you've enabled the mod and nothing has changed you've not put the mod folder into the Sins mod directory, you've put the folder that HOLDS the mod folder into the mod directory. Pull it out of that folder and you should be fine."

 

I've put the mod into "Mods-Rebellion v1.82, same place as Sins of a Galactic Empire, which works fine. Is that correct? Because I don't understand what I need to do, sorry :<

 

EDIT: I managed to get the mod to show up, but now when I apply the mod, I get a checksum and everything, but for some reason, it seems to pause on the loading screen and when I tab out there's an error message. 

 

2 EDIT: I've also pasted the following:

 

TXT
Version 0
enabledModNameCount 1
enabledModName "SotP Alpha v_0_56_41820"

 

 
Into the EnabledMods.txt file, but still, when I load up the game, it loads vanilla rebellion - and then when I launch the mod, it just proceeds to stay on the loading screen, and when I tab out, it says Sins has encountered an error and needs to crash/minidump. 





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