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Fleet / Battlegroup composition


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#41 StarfishPrime

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Posted 23 January 2013 - 05:23 PM

1 Phoenix class colony capital
3 Orion class battleships
1 refit halcyon
4 Thermopylae super carriers
15 marathon cruisers
25 Paris class frigates
4 Thanatos destroyers
Bunch of Charons

At the end of one particular engagement
1 Orion
2 super carriers
6 marathons


#42 Blazed on Mars

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Posted 24 January 2013 - 04:28 PM

Supercarrier nerfed:


credits 10000.000000
metal 2000.000000
crystal 500.000000
BuildTime 120.000000

I'll have Makon take a look at the research as well, but this is at least a start.


Why not have it as a four stage research option?
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#43 Defender0

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Posted 24 January 2013 - 05:01 PM

Why not have it as a four stage research option?


i actually suggested something like this, but the price needs to be high so it isnt spammed
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#44 Wikia

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Posted 24 January 2013 - 11:16 PM

1 Marathon cruiser
2-4 Thanatos destroyers
2-3 Eion carriers
5 Paris frigates
10 Charon frigates (often rebuilt at the end of every battle)

One of those at each border planet with support from an Anchor Station, 2-4 Sabre Hangars, and the MAC wall to hold off the enemy until reinforcements arrive, If they're needed.

My main offensive (and at times reinforcement/rescue) fleet once I get a good ways in is:

1 Thermopylae supercarrier
2-4 Orions
2-4Valiants (Two if I have four Orions)
2 Athens Carriers
5 Marathons
5 Eions
10 Thanatos destroyers
20 Paris frigates
30 Charon frigates
5-10 cradle stations
1 Phoenix-class refit
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#45 KhevaKins

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Posted 24 January 2013 - 11:27 PM

1 Marathon cruiser
2-4 Thanatos destroyers
2-3 Eion carriers
5 Paris frigates
10 Charon frigates (often rebuilt at the end of every battle)

One of those at each border planet with support from an Anchor Station

If you build a frigate factory and upgrade anchor station construction bay you can pretty much instantly make ships.
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#46 Wikia

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Posted 24 January 2013 - 11:33 PM

I upgrade the station with max armor, auxiliary government, one repair upgrade, and then use the remainder on fighter bays to fend off fighter spams that the AI likes to use on me.
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#47 Faced

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Posted 24 January 2013 - 11:34 PM

I upgrade the station with max armor, auxiliary government, one repair upgrade, and then use the remainder on fighter bays to fend off fighter spams that the AI likes to use on me.


You'd want some Mako's then as well, maybe about 10-20

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#48 Wikia

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Posted 24 January 2013 - 11:35 PM

You'd want some Mako's then as well, maybe about 10-20


I spam-build them when needed, yes.
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#49 ARC 179

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Posted 25 January 2013 - 10:56 AM

My normal fleet comps look something like this

Batlle Group Archangel
2x Thermoplyae Carriers
2x Orion Battleships
10x Marathon cruisers
1x Halycyon refit

This is my go to ship to ship battlegroup. The Thermoplyae carriers can tank just about anything and the Orions bring the Nuke fest.

Battle Group X-Ray (HK Fleet)
2x Orion
12x Thanatos
10x Marathon
4x Eion light carrier

This is the fast raiding fleet I use. The Eions provide fighter support while the Thanatos, Marathons, and Orions smash ships and structures.

Battle Group Aegis
1x Valiant Super heavy Cruiser
4x Halcyon Cruisers
10-20x Charon/Paris Frigates
1x Phoenix class Assault Carrier
10x Marathon cruisers
1x Cradle repair station.

I use this fleetstlye the most it allows me to go defensive and offensive pretty quickly. Plus I cannot overstate the value a cradle has to a fleet. I love em.

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#50 Calm_Craftman

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Posted 04 February 2013 - 05:02 PM

Fleet 1:
50 frigates
10 destroyers
22 Marathons (IMO best looking ship)
8 halcyons
6 Eions
1 Orion
2 cradles

Im such a noob.
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#51 Guest_Golly_*

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Posted 04 February 2013 - 05:05 PM

Hah yeah, those Marathons sure are nice. Maybe in the future have more Orions, just a suggestion for you. Looks good though!

#52 jtanco

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Posted 06 February 2013 - 02:59 PM

Personally I have been spamming charons, with halycron crusiers (not the reft caps), with the super carriers in the bak for long range killing. This set up works wonders on 5-star fortress were you need lots of meat shield so your steel swords can take the planetary defenses, also the charons do fairly well at taking down fleets when in mass.


15 Charons class frigates
10 Haylcron crusiers (non refit)
4 Eion class light cariers (for more fighter support)
3 Thermopylae Class Supercarriers (cause they look awesome, also they are some of the few ships i can see without zooming in lol)
2 Orion battleships (for some upfront firepower)
2 Cradddle class refit ships (really helpful when you gotta blitz the first 4 systems to be succesful in an end game 5-star fortress map)
Other than the core any other ships i decided to add in for the lols maybe some thantos idk usually just more holycron (refits if i feel the need) or some marathon class crusiers.



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#53 Defender0

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Posted 06 February 2013 - 09:04 PM

2 Orion battleships (for some upfront firepower)


having the sniper ship up front... HI LOGIC!!!
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#54 Guest_Golly_*

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Posted 07 February 2013 - 01:12 AM

Defender, can you not be mean please? Having the Orion up front is finee.

#55 TheOtherXtremeRoflcopter

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Posted 07 February 2013 - 12:35 PM

I like it, though I've never been too keen on using carriers. Any praticular reason why you chose pre-refit Halcyons?


Aside from the fact that they have no nukes and a little less health, they are much cheaper and more cost effective in mid game conflicts.
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#56 Defender0

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Posted 07 February 2013 - 12:37 PM

Defender, can you not be mean please? Having the Orion up front is finee.


as a sniper in most FPS games, i can tell you this with certainty, being on the front lines is a death sentence lol

Im not saying the orion is screwed up front, im just poking fun at the irony here :P

#57 Defender0

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Posted 07 February 2013 - 12:39 PM

Aside from the fact that they have no nukes and a little less health, they are much cheaper and more cost effective in mid game conflicts.


and a fleet of halcyon non refits (about 30) can wipe out a medium sized battlegroup (50-75 frigates/cruisers, 1-3 capital ships) with minimal losses (about 20%)

#58 TheOtherXtremeRoflcopter

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Posted 07 February 2013 - 12:45 PM

i actually suggested something like this, but the price needs to be high so it isnt spammed


Yeah but in late game matches man people still group roughly 3-6 (saw one match where there were constant supercarriers being made 8 or 9 by the end of the battle ) super carriers together. Sadly though they can be taken out by nukes and/or suffcient numbers of cruisers or even frigates.
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#59 Defender0

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Posted 07 February 2013 - 12:46 PM

Yeah but in late game matches man people still group roughly 3-6 (saw one match where there were constant supercarriers being made 8 or 9 by the end of the battle )


you havent seen the price nerf the supercarrier got in the playtester version, its a lot more expensive now (thanks uni :D)

#60 TheOtherXtremeRoflcopter

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Posted 07 February 2013 - 12:50 PM

you havent seen the price nerf the supercarrier got in the playtester version, its a lot more expensive now (thanks uni :D)


Difference is that I'm not using playtester version and neither is alot of the people so when we are talking about it the playtester version is a moot point for now.


and a fleet of halcyon non refits (about 30) can wipe out a medium sized battlegroup (50-75 frigates/cruisers, 1-3 capital ships) with minimal losses (about 20%)


Yeah but also gotta micro the units and One does not simply send just 50-75 frigates they hit that build unit button as thought their lives depend on it, and once they upgrade the rate of fire for their mac guns the frigates just overwhelm halcyons due to sheer amount of fire that is being sent their way
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