Mines (Vote in the poll or I kill you)
#61
Posted 30 March 2013 - 08:50 PM
#62
Posted 30 March 2013 - 08:54 PM
You could just let the Forerunners have the Super weapon... AKA mini-halo which only destroys life on a certain planet. But make it cost shitloadsCanada and I both seem to be opposed to superweapons in the standard SoaSE sense.
#63
Posted 30 March 2013 - 10:33 PM
Canada and I both seem to be opposed to superweapons in the standard SoaSE sense.
#64
Posted 30 March 2013 - 11:07 PM
You could just let the Forerunners have the Super weapon... AKA mini-halo which only destroys life on a certain planet. But make it cost shitloads
Yeah, let's not talk about the forerunners at all right now. We're very focused on UNSC vs Covenant gameplay and I don't want our ADHD forum members going off on that tangent.
- JasonAHawkins likes this
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#65
Posted 30 March 2013 - 11:08 PM
yeah im just messing around if that was ever put in it would break the game
I sincerely think it would.
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#66
Posted 30 March 2013 - 11:17 PM
Yeah, let's not talk about the forerunners at all right now. We're very focused on UNSC vs Covenant gameplay and I don't want our ADHD forum members going off on that tangent.
Did someone say forerunners?????
Help me Sergeant I'm lost in Kurfluffle land!
#67 Guest_Golly 1st Earl Oxford VC_*
Posted 31 March 2013 - 12:27 AM
#68
Posted 31 March 2013 - 03:41 PM
Yeah, let's not talk about the forerunners at all right now.
did someone say advent with a few OP ships?
- JasonAHawkins likes this
#69
Posted 31 March 2013 - 05:33 PM
considering i have ADHD, the forerunners seem irrelevant at this point in the mod.I don't want our ADHD forum members going off on that tangent.
#70
Posted 31 March 2013 - 06:31 PM
This doesn't rule out the NOVA making an appearance in rebellion thanks to the vasari loyalist's tendency to make planets commit suicide....Canada and I both seem to be opposed to superweapons in the standard SoaSE sense.
#71
Posted 31 March 2013 - 07:43 PM
#72
Posted 02 April 2013 - 05:42 AM
That lag is generated when the mines blow up a thousand ships at once.
Only partially, they cause lag in a similiar way to trade ships late game, huge numbers of entities technically. Ok theres no path finding like the trade ships but its still a significant pain in the arse.
#73
Posted 02 April 2013 - 11:16 AM
Only partially, they cause lag in a similiar way to trade ships late game, huge numbers of entities technically. Ok theres no path finding like the trade ships but its still a significant pain in the arse.
Another thing that differs is that trade ships are not transparent like mines, and they have engine effects increasing the number of entities. As long as you're not zoomed in enough for the game to render either one, then they won't have a signifigant performance hit. Until a fleet hits a mine and generates 5000 or more particles at once, that's where the lag really kicks in.
#74
Posted 02 April 2013 - 12:11 PM
Another thing that differs is that trade ships are not transparent like mines, and they have engine effects increasing the number of entities. As long as you're not zoomed in enough for the game to render either one, then they won't have a signifigant performance hit. Until a fleet hits a mine and generates 5000 or more particles at once, that's where the lag really kicks in.
Perhaps we should try to find a less intensive effect for the mines?
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#75
Posted 02 April 2013 - 12:23 PM
#76
Posted 05 April 2013 - 11:52 AM
#77
Posted 05 April 2013 - 01:17 PM
In Rebellion it is just a straight up AOE passive that all you have to do is bring a single flak frigate and a scout to clear.
In Orignal - Diplomacy Sins you would just run something like a heavy cruiser or even something like a Kol to just tank all the damage. However since a single mine can just screw you over here with the lack of sheilds for the UNSC and really buffed damage, you don't have the option. (Especially with the lack of a cheap early spammable repair cruiser like the Hoshiko)
I guess you could just ram 100 scouts to go clearing but still a tedious effort to do so to make sure you have to go single file 1 at a time so the entire fleet doesn't get blown up in 1 shot.
Trust me, mines take no time nor resources to put up unless you're like 3 jumps away in a 5v5 game.
- Dhoulmegus likes this
#78
Posted 05 April 2013 - 01:25 PM
#79
Posted 05 April 2013 - 01:41 PM
Not entirely accurate... The effect still is AOE, but it requires a target... but your post is completely correct otherwiseThing is with mine clearing when it comes to Diplomacy, Entrenchment, and Original is that the Scouts ability to detect mines is just a single target. This makes mine clearing a long and tedious task to do.
#define true false //happy debugging suckers!!!!!
Notable SOTP forum/Steam chat quotes:
Donate to the forum! https://kd8rho.net/donate
#80 Guest_Golly 1st Earl Oxford VC_*
Posted 06 April 2013 - 10:18 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users