It's a solid 29 kilometers of never-getting-in-this-goddamn-mod.
- Unikraken, MrChipps, Bornstellaris and 17 others like this
Posted by
CanadaMan7
on 21 January 2014 - 08:32 AM
It's a solid 29 kilometers of never-getting-in-this-goddamn-mod.
Posted by
D4RKST0RM99
on 22 March 2013 - 02:22 AM
Posted by
KillaBC
on 15 December 2013 - 03:58 PM
Non SOTP image I know but M4, Lavo, Rovert and Max went up against the Borg. WENT.
Posted by
Zero
on 31 January 2014 - 12:34 AM
That's right, it's right here on their application website and I'm going to apply for it.
Why? Well I live 30 minutes away, have a profound knowledge of Halo, somewhat active in the community (though seperate from 343 or Waypoint community), know my shit and someone needs to fix Halo right.
Posted by
I Am Sancho
on 28 June 2013 - 05:07 PM
Didn't really know where to put this so hopefully this works out.
I can guarantee that none of you know this man, but you know his voice. Stevo (The voice of the Valiant Class Capital ship) Just passed away in a car crash this morning. He was driving his son down from Colorado to Texas when the car got hit. Fortunately his son survived the crash.
His cousin was Don "Sonny" Strait the English voice actor for Krillin from Dragon Ball Z, as well as the Toonami T.O.M. So when he heard what I was working on he was super stoked to give voice acting a shot. We had a blast hanging out drinking beer and recorded that slight Texan drawl. I've known him for many years, but honestly the time spent working on the mod with him will be how I want to remember him. Now that memory has been immortalized into this game.
Stevo was a good friend, a great co-worker, and was fucking hilarious, carry on you sexy bastard!
Posted by
CanadaMan7
on 20 September 2016 - 05:15 PM
Though I’ve been out of the modding community for some time, I’ve neglected to give a proper farewell in the style that people might have expected or wanted. Allow me to do that now. To stop in for one last fireside chat and explain myself. I have had a long, fruitful term of management of Sins of the Prophets and I will always appreciate the time I spent doing so. The skills it taught me and the experiences I had are going to shape me for a while now to come. Unfortunately, all good things must come to an end (John Kennedy, the Roman Empire, etc) and the pressures of adult life became too much for me to effectively manage a project that became ever more professional and ambitious. With the addition of Unikraken as my second, I could safely expect him to carry out a very reasonable vision of day to day operations. Eventually, his management skill and my interest in staying connected reached a level that prompted me to step away quietly since I considered my initial goal satisfied.
I could give you a long-winded recollection of my time starting from 2008, but literally no one cares about that. All I’ll say is that things were looking rough and the frigate flew sideways, back when men were men, women were women, and you made things with your hands. All of this started because I was a bored 16 year old with an Adderall prescription, time to burn, and a sense of injustice about the lack of a halo mod for a game that I considered one of the best of the generation. All I desired was to get the Covenant and the UNSC in-game, along with some proper representation of the Flood and Forerunners. That has been achieved, in a way that was so far beyond the original scope of the mod that 2008 CanadaMan7 would have considered it impossible. We have all built an absolute triumph together: the developers, the fans, and the devoted community. It’s been a continually evolving process, and rest assured I’ll continue proudly watching over the progress like a kindly dead uncle.
A salute to Unikraken, current developers, past developers, the fans, and to you, dear reader.
Yours in service,
CanadaMan7
Also, take a look at this imgur album for a peek at older versions of Sins of the Prophets lost to time. You'll see things like our weird Supercarrier, the Sulaco as the UNSC Carrier (Yeah, yeah. Never heard the end of that one), and weird scrapped features like holographic pop-ups.
Posted by
Unikraken
on 23 May 2014 - 11:22 AM
As we all know, the SoTP team is working to get Halo Rings, (FINALLY) into the game within the next update. What this means is that not only is this a major structure, along with the shield worlds, within the Halo Universe, but it can help out with the develpoment of the game. So here is what I'm thinking we should do in terms of the Flood.
Within the realm of Halo, the Flood have been a horrible parasite that roamed within the galaxy, until the Forerunners wiped them clean. What a lot of people don't know is that there were still flood within the Halo Rings. (And possibly within the Shield Worlds) What I'm saying is that instead of just a single world of Flood that can dominate everyone, what if there is no Flood until some faction within a game explores the Ring. Just like Installation 01, the Covenant searched within the Ring and unleased the flood. Why don't we put this within the game as well.
With gameplay mechanics, I propose that if you have flood turned off, you can still search a ring, (And with a chance of getting the flood) and have it get infested, but not spreading. If the Flood is turned on, once unleashed from the ring, it starts spreading within the galaxy, and the "Pirate" mechanic starts. With the placement of the Rings and Shield Worlds, we wouldn't need to have the flood start off on a regular planet, making the game a lot more lore friendly. That's just what I think should happen for the development of the game.
Posted by
CanadaMan7
on 24 December 2013 - 02:45 PM
It’s been another fantastic year for Sins of the Prophets, and I’m more pleased than ever with the project. We’ve reached new highs and our ties to the Sins of a Solar Empire modding community and other Halo mods have never been stronger. We’ve released an incredible alpha to overwhelming critical acclaim. However, there’ve been a few rumblings over our placement in the Mod of the Year competition and some general suspicion of the voting for some choice mods in the Top 5. It ignited a firestorm of debate and general chaos in the section that doesn’t show the better face of our community in dealing with this situation. It’s time to acknowledge what happened and to handle it admirably while we negotiate for a better tomorrow.
The hubbub about us not placing within the Top 5 when we placed number two last year was pretty palpable, but it was a conflict based on a ModDB policy that we were unaware of. After exchanging messages with the site administration, we were informed by “INtense!” that due to ranking within the Top 5 the previous year, we would be automatically demoted to honorable mention (Still a major prize! Thank you, community!) unless we beat our previous outing. He went on to quote our true standings, which placed us at number four. We were 73 member votes away from the next contestant. This brings into question how guest votes are counted and our apparent wasted effort in the massive PR blitz we had for the competition.
While we tried to rustle up any and all Halo fans in a several thousand mile radius, other mods showed up on the radar after having a small amount of watchers and views. One mod in particular still managed to get one vote per minute for the last 12 hours of the competition in either the largest member roundup I’ve ever seen or a poorly disguised bot campaign. Intense maintains that it was members who voted for them, but it remains to be seen whether they were ‘human members’. Meanwhile, Operation Black Mesa is no longer just a mod. It’s received Greenlight status from Steam and will become a fully fledged indie game shortly. That’s great for them, and they should be congratulated. Correct me if I’m wrong though, but I believe they have a separate competition for that.
So when all this came to light, people from the SoaSE community were understandably angry. Furious, even. The comments section of the player’s choice awards dissolved into a warzone of slander and suspicion. We looked like angry, entitled children due to not being able to air our proof of voter fraud. There’s nothing we can do to change the results though, so the least we can do is calm everyone down while still informing them of the issues. That being said, we’re prepared to offer some helpful additions to the Mod of the Year competition that would encourage fairness and greater exposure for more types of mods.
Potential Solutions:
1) 3/5s compromise for guest votes: Guest votes should still hold some weight, but would understandable be less than a full fledged member.
2) Break up the competition into Genres
3) Further screen for mods that have attained (or are applying for) Greenlight status
4) Greater voting transparency, with public vote tally
5) Disqualify mods that seem to have inorganic voting take place.
Posted by
Unikraken
on 21 April 2014 - 12:15 AM
Posting this in the public area to iron out any potential badness from it and to once again mingle with the peasants...
Basically, due to time constraints, a lack of resources, and a desire to adhere, nay, cling, to canon...the two starbase idea for the UNSC is out. At this time we no longer plan to do a heavy starbase for the UNSC. However, we're also getting rid of the current model for the UNSC starbase. It was a loaner from Homefront and even they are getting rid of it in favor of a more personal design (also very resource intensive).
So where does that leave us? Whatever we're doing is going to have to be from scratch and we don't have the manpower/time to do two somethings. So we can create something that fits within the lore and is less resource intensive than the previous model, but it also needs to provide the kind of utility that starbases provide in SoaSE.
Anchor 9
I think an Anchor 9-type station is the best option because of the utility and available references. With starbases in SoaSE you can have sections of a model tie into starbase upgrades. With that in mind, one can have something that starts out as the initial Anchor station and have modular components pop in by upgrading the station, such as those nearby shipyards when one researches the shipyard upgrade and then upgrades a specific station to have them. Conceptually, the station would start out fairly basic with only PDS guns. One would then upgrade to archer missile pods, shipyards, hangars, trade modules, all of the little things starbases typically get, and even eventually Onager-type MACs mounted on the station, as well as abilities like shiva nukes or slipspace probes that allow you to take a peak at nearby gravity wells.
The idea being, UNSC starbases start out cheap and through an investment of time and resources they become powerful tools for the UNSC to project military power and defend the empire. At this point I'm thinking that there will be enough upgrade slots to allow for all upgrades, so it's really a choice of how much cash are you willing to drop rather than having to tailor stations to defense or econ. I think this is more in line with the defensive nature of the UNSC. In some areas you may only slap down a cheap station with a trade station to extend your trade route, and then in another location you'll a significant amount of moula into a fortress meant to deter the enemy and push out more ships for the local fleet.
Feel free to add your thoughts about this below but please be rational and mature.
Posted by
Unikraken
on 20 July 2014 - 01:32 PM
Download Link: http://www.moddb.com...alpha-v05641800
Greetings,
As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning.
In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:
Major Covenant Changes
Major UNSC Changes
Major Flood Changes
Other Changes
Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:
Facebook: https://www.facebook...nsoftheProphets
Forums: https://www.sinsofth...ets.com/forums/
Steam Group: http://steamcommunit...nsoftheprophets
Twitter: https://twitter.com/SinsOfProphets
ModDB: http://www.moddb.com...of-the-prophets
Posted by
Abyssinian
on 21 April 2014 - 01:03 PM
Figured I'd make this visual.
First up, the regular Anchor 9 model:
Then with a hangar upgrade
After that a maxed out weapons upgrade (Archer pods not yet showing)
Then a trading upgrade:
And finally it's also able to produce ships with the shipyard upgrade:
Posted by
Unikraken
on 08 November 2013 - 08:34 AM
Posted by
CanadaMan7
on 27 March 2013 - 09:19 PM
Posted by
Zero
on 06 December 2013 - 04:40 PM
To bring Halo space content to a local computer near you, Homefront and Sins of the Prophets are making things official with our partnership. Homefront is currently designing and beautifying the Covenant for both mods as SotP provides the home we desperately need and we look forward to sharing this space with all of you! So what does that mean for all of us? Well, you get some really cool Covenant models for both mods and you get to tell us (Homefront) how we're doing as developers. If you have Homeworld 2, or just want to keep up with current developments, please check us out, the link is right at the bottom of this section! We're friendly, we don't bite, and we'll welcome anything you have to say with open arms.
Our partnership is here to stay and we're looking at a long term relationship here folks. No cheating in this household, we're the perfect atomic family!
Posted by
Aunt Gruntie
on 21 July 2015 - 12:35 PM
Can't decide which looks better...
Posted by
Unikraken
on 24 October 2014 - 06:31 AM
I'm glad I decided to be so nice in this thread. Almost a subconscious thing now I guess.
Yeah, thanks for not being a dick to one of our hardest working team members.
Posted by
Emberblaque
on 08 July 2013 - 11:29 PM
You know, when you think your the smartest person on the planet, you tend to like your own stuff
you're*
Posted by
m468
on 11 November 2014 - 02:40 PM
I feel your pain the about issues with MCC, some of their decisions seem really poorly thought out. and I've explained my view about the rest. There is a very small faction of people that I think have a toxic impact on the Halo community and they're unwilling to acknowledge Halo must advance, they can't just keep pushing out Halo 2 clones.
Yeah. I'd talk to you about this myself, but you unfriended me from Steam in the middle of the night. While I have the utmost respect for what you're doing with your Arma mod, I think you have very toxic views that only harm the Halo community in the long run. As much of an ass that you think I am, you've posted stuff just as hyperbolic if not even more so. http://www.reddit.co..._a_time/clz4yv8
So for the record you've left two different Halo communities in one day because clearly the issue is everyone else...
Also, sorry for confusing one of your sycophants for a team member because he had your mod's name in his title, what kind of nut does that?
For the record no one on the SotP Team is "sick of unikraken's shit"
Posted by
D4RKST0RM99
on 14 August 2014 - 04:38 PM
Today 14.8.14 is our illustrious leader's birthday, we can only guess how old he is but to get an idea jrspartan's mom's phone number I believe was chiselled onto the public gent's wall with some stone age tools.
[image]http://i.imgur.com/l2l9IAY.jpg[/image]
Posted by
Zero
on 17 April 2013 - 02:19 PM